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UPDATE: Dead Island On Steam Gets Patched

by Bryan Vore on Sep 06, 2011 at 01:10 PM



UPDATE: If you bought the early, buggy version of Dead Island through Steam, you'll be happy to know that the game has been patched.

Unfortunately Deep Silver says that, "this update may cause incompatibilities between the incorrect version of Dead Island that was released and the fixed version and cause a wipe on saved games. We tried every avenue possible in order to avoid fans having to wipe their saved games and it’s important that fans are made aware of this ASAP. However, we have a solution to help regain some quest progress: When the game opens, select New Game -> Select the same character as you were using before, and then there will be an option for "Chapter Select" which will allow the player to jump to the last chapter they were playing in."

Deep Silver also says that is plans to announce some kind of “make up” to fans who were affected by these issues. Check out the full list of patch notes below:

Multiplayer and Matchmaking improvements
·        Maps are now correctly synchronized when player joins during map loading
·        Games now filter correctly in lobby
·        After joining a coop game enemies now spawn correctly

User guidance improved. (Quest guidance, UI, shop)
Additional Interface polishing
·        Map tracking now works correctly after loading checkpoints
·        Health and stamina bars of enemies now display correctly in coop.
·        Locations of invisible NPCs are no longer shown
·        More than one player can now use the same ladder simultaneously
·        Focus on items in shops is not changing after operation (sell, buy)
·        Additional Interface polishing
·        Fixed displaying gather rings near some door

Player death behavior improved
·        Respawn position now saved when playing in cooperative mode
·        If player dies whilst inside vehicle, menu will now be hidden

Save game mechanics extended
·        Added distinction between quest checkpoints and other saves

Minor animation fixes
·        AI animation now displays correctly after fast travel or travel through portals

AI improvements
·        Improved enemy awareness (zombies)
·        Enemies reaction to fire adapted
·        Enemies are now able to successfully reach player on some arenas
·        Shooting enemies no longer spawn infinitely

Balancing changes in difficulty
·        Item level will be calculated correctly when playing in second playthrough
·        Kick interrupting reload now adapted; after clip is inserted reload is treated as successful
·        Health regeneration is now disabled during grab.
·        MoreHP for all escorted NPCs
·        Removed all instances of Butcher during escorts
·        Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
·        Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree

Pause Option added
·        Added information about players requesting pause (Co-op)

Looting rules improved
·        Thrown items now cannot be picked up by another player for 5 minutes.
·        Items from just-opened containers cannot be picked up by another player for 5 seconds.

Minor graphical glitches fixed
·        Rectified occasional graphical glitch with NPC's hands bending awkwardly
·        Animations now display correctly when trading
·        Stomper animation now displays correctly when same target is hit by another player

Sound bugs fixed
·        Volume of pickup's engine has been increased

Quest bugs removed
·        All side quests in Laboratory can now be successfully completed
·        Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" quest

ORIGINAL STORY: The European publisher of Dead Island, Deep Silver, has confirmed that the wrong version of the game is on Steam and that it is working feverishly to fix it.

Ars Technica detailed the laundry list of problems with the PC code available on Steam including lost stats and the incredibly easy manner in which players can enter No Clip mode. Apparently, all you have to do is hit the Y button on an Xbox 360 controller plugged into your PC and you can fly through all of the geometry.

The good news is the Deep Silver is on the case for all of those who would like to play the final game without a bunch of crazy bugs.

"We deeply regret that an incorrect version of Dead Island was inadvertently made available to players on Steam launch in North America," the publisher said in a statement. "We are very sorry for any issues you may have experienced while playing the game – the correct, patched version will be made available to North American players ASAP. Other territories are not affected by this situation, the fully patched game will be available on Friday as announced."

If you'd like to try out a strange, unfinished build of the game, now is the time.

[Via CVG]