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Tidbits From The Quantum Conundrum Panel

by Bryan Vore on Aug 27, 2011 at 06:10 PM

Portal's Kim Swift and several Airtight Games team members gave an impressive live demo of their new game, Quantum Conundrum. While most of it has been covered already, there were a few new pieces of info.

If you missed the boat on Quantum Conundrum, check out our first preview here. All caught up? Let's continue.

- The game will take between 4 to 6 hours to beat the critical path. If you want to go after optional content, it'll take another hour or two. Swift teased some kind of collectible sprinkled throughout the game that will be revealed at a later time.

- In the Q&A portion of the panel, someone asked if QC was a reworking of Valve's F-Stop, the mysterious original concept of Portal 2 which didn't include portals (from The Final Hours of Portal 2 iPad app). Swift clarified that QC is in no way related to F-Stop and that it would be highly illegal to use any Valve concepts. She also said F-Stop was not her idea and that she really hopes that it gets made eventually because it's great.

- Your in-game uncle, Professor Quadwrangle is missing in the game and you have to solve the mysteries in his house to find him. What's new here is that he'll chat you up throughout the game via an intercom system just like GlaDOS.

-The game will include five dimensions: normal, slow motion, reverse gravity, light and fluffy, and one that's top secret at this point.

-QC will not ship with a level editor, but Airtight may be open to it in the future.