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Battlefield 3 Won't Skimp On Progression

Swedish developer DICE says the Battlefield 3 progression system the deepest it has ever created.

Battlefield 2 was one of the first shooters to implement a progression system, but in recent years the Call of Duty series has developed the ideal model for keeping players engaged. The robust leveling systems in Modern Warfare 2 and Black Ops fuel a sense of constant achievement thanks to an addictive stream of new ranks and unlockable weapons, attachments, perks, killstreaks, custom class slots, call signs, and accolades. Infinity Ward and Treyarch know how to keep the carrot dangling in front of the player. 

Compared to these progression systems, Bad Company 2 fell short. When we visited DICE's Stockholm, Sweden offices during our Battlefield 3 cover story, executive producer Patrick Bach told us the studio was surprised by how quickly players rose through the ranks in the game. After reaching level 22, there was scarcely anything left to unlock. Once you had access to all the weapons, gear, and specializations, moving up the ranks was a long and arduous journey that offered little reward. That won't be the case in Battlefield 3.

In a new Battleblog entry, persistence designers Valerian Noghin and Fredrik Thylander break down the new approach. In comparison to Bad Company 2, the duo says Battlefield 3 has "more than 10 times the hardware unlocks spread over weapons, weapons attachments, gadgets, and a huge unlock tree for vehicles alone." As with previous Battlefield games, players will earn badges, ribbons, and service stars for their battlefield prowess and mastery of specific weapons as well.

Though the designers didn't mention the total number of ranks, they said their approach is "similar to Battlefield: Bad Company 2," which capped at level 50. DICE didn't explicitly rule out a prestige style system, but in saying "even if you hit the max rank, there is always more glory to strive for with the new concept of Service Stars," it sounds like the team has other plans for keeping players engaged.

The blog didn't go into great detail about the Service Stars, only to say that players can get them added to their weapon skill badge, vehicle, kit, and overall rank. "Anytime your kill card is displayed, everyone will see exactly how experienced you are with your current equipment," the blog reads. "The ultimate bragging right would be for a player to be awarded the rank of Colonel with 100 Service Stars attached, and to have 100 stars in all weapons, kits, and vehicles. Getting there will be a massive task – consider that a challenge!"

Read more about the new unlock system and how DICE is giving players more flexibility within the class system at the Battleblog.

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Comments
  • Yay
  • I like the sounds of this progression system as the Prestige system doesn't interest me I lkie having a choice of weapons and I don't like starting over.
  • That's good. I was sad face when BFBC2 had very little unlocks/customization. I was also very sad face because BFBC2 had like 4 maps and like 3 game types on launch. Hopefully BF3 will have more.

    Also that's lame they aren't including a prestige system. If the only reason there not doing it is to avoid comparissons with CoD, that is so sad.
  • interesting... BC2 was a grind after you got everything unlocked.
  • Yay this made me almost as happy as when IW said you can level up in sepc ops. I also hope they have onslaught in this game
  • Nice! The game got pretty boring after rank 25 or so

  • That sounds great. I always felt like the progression system in BF was lacking a bit. (regardless, it doesn't make it any less of a great game)
  • Battlefield 3 in less than 3 months woot woot woot!
  • Well I hope that doesnt mean that every 5 seconds something pops up on the screen for everything you do.  That got kinda old in cod.

  • DICE is swedish?
  • i can has 100 service star "presitge?" with 100 service star "get X number of kills with this weapon? Sounds friggen awesome!!

  • Sounds good to me.

  • I love getting ribbons and awards in the BF games just gives me more sense of accomplishment i also did like the prestige system but i hated starting from scratch when i prestiged

  • I like the Platinum star aspect of BFBC2 more than prestige. You actually have to use the weapon and have experience with it instead of having it taken away from you almost immediately. Prestige is more of a gimmick to me, whats the point of starting over and over and over again, other than to fool people into feeling like theyre accomplishing something. And people say they got bored of BFBC2 after rank 22..HUH??? I like unlocking stuff as much as the other guy, but its not the point of Battlefield. Once i started working on getting badges and platinums i could care less about unlocking more stuff. Getting platinum on all my favorite weapons is so much more satisfying.
  • Definitely should keep me invested longer than Call of Duty could.

  • Thats pretty cool i love a lot of depth in my shooters.

  • Cool.

  • Thats really cool it really sounds like a challenge

  • cool

  • A massive challenge for an elite few, and an easy task for a shitload of boosters and hackers. Just as in CoD, being the highest ranked (prestige 10) doesn't mean you're a good player; it usually just means you have way too much time on your hands.
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