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gamer culture

What If Plays Were More Like Adventure Games?

by Phil Kollar on Aug 02, 2011 at 04:05 PM

For as much as some people make fun of adventure games for their lack of interactivity, I've always found great satisfaction in simple, narrative-heavy, point-and-click puzzlers where my brainpower is awarded with lengthy cutscenes. What if a live play operated in the same way? That's a question that Minneapolis' Walking Shadow Theater Company answered for me with its performance of an interactive play titled Saboteur.

Saboteur takes place in a nondescript warehouse going under the name "Universal Hydro Solutions." Upon entering, I was greeted by a secretary and offered a bottle of water. Since the audience/participants in the show must move from room to room to access different puzzles and scenes, a limited number of tickets are sold for each performance -- there were around 10 to 15 people who joined in for the one I was at.

What began as a tour of an unassuming bottled water factory quickly turned into a tale of international espionage in which the audience took on the role of sleeper agents tasked with solving various brain-teasers. For example, in the first room, we had to flip a series of light switches to illuminate a code in order to unlock the door to the next scene. Other puzzles included reflecting a laser with mirrors to hit a target, getting a ball through a giant maze using ropes and pulleys, and my favorite, digging through an agent's office to find clues and figure out the password to his computer.

The actual play portion of Saboteur was a simple, goofy love story between two secret agents. Neither the acting nor writing were particularly mind-blowing, but as with old adventure games, they didn't have to be to draw me in. Solving these brain-teasers with a group of strangers was the real fun; the story sequences were more of a short mental break that set the tone between abstract puzzles rather than the reason to attend.

I'd highly recommend that other people check out Saboteur, but it's only playing in Minneapolis and actually has its final performance tomorrow, August 3. Walking Shadow Theater Company has done other interactive plays before, though, and may again in the future, so I recommend keeping an eye on its website. If you're a fan of old-school adventure games and get a chance to attend an interactive play in the future, I highly recommend it. It's a very strange experience that I know I'll jump at if I ever encounter it again.