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Sony Puts A Ring On Sucker Punch Relationship

by Jeff Cork on Aug 02, 2011 at 03:35 AM

It's no secret that Sucker Punch and Sony have had eyes for each other for the dozen years or so, and today they've made it official. Sucker Punch is no longer a second-party developer for Sony after becoming an official member of Sony Computer Entertainment Worldwide Studios.

"Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family," said Shuhei Yoshida, president, SCE WWS. "The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3's history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year."

The move puts Sucker Punch in good company, joining other studios including Naughty Dog, Zipper Interactive, LightBox Interactive, Media Molecule, and Polyphony Digital.

"We've enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties," said Brian Fleming, managing partner, Sucker Punch Productions. "As a part of the Sony Computer Entertainment group we look forward to introducing more innovative content and providing consumers with exciting, new interactive experiences."

Sony says that current managers at the studio will continue in the same capacity, working alongside Sony.