The lights are on
An Australian company named Euclideon claims that it has figured out how to make games look 100,000 times better by getting rid of polygons.
Euclideon was formed in May of 2010 in Brisbane Australia. It’s Unlimited Detail method can supposedly display unlimited point cloud data in real time – meaning that game environments would no longer need to be made out of polygons, but could be made out of tiny atoms, dramatically improving the level of detail in a game. The following video, narrated by Euclideon CEO Bruce Robert Dell, describes the process rather well. We’d don’t know much more about this technology at this time. Does this really work as well as it looks like it does? Or is Euclideon putting us all on a bit? We can’t wait to find out.
[Thanks to Clay Masoner for the news tip]
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PC games can look real, not consoles. Well, not the current gen consoles...
wow this is REALLY cool
The whole scanning process I thought was very interesting, and if all of this can be used with graphic engines like the unreal engine I think it would look very good.
Simply amazing.
Very Nice!
Looks pretty dope!!
This would be very cool, i'd be interested to see what it looks like with better lighting and artists making something out of it. The picture the elephant at the top of the page reminded me of Turok: Evolution at first glance. I would be very interested to hear more from this. Please keep an eye on this Game Informer.