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Give Us Your Questions For The Dishonored Leads



We're recording a special edition podcast with Dishonored co-creative directors Harvey Smith and Raf Colantonio, and we'd love to ask them about what you want to know.

Simply put your question(s) in the comments section below, and we'll consider it for inclusion in the upcoming podcast. You'll even get a shout-out on the air. Think of all the internet fame!

For background info on Bethesda and Arkane's new stealth/assassination title, check out this month's cover story or any of the pieces of online content we've been dropping for the last few weeks.

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Comments
  • Man, I still haven't gotten this issue yet.
  • what is working with bethesda like, as well as the feeling that their name is gonna be all over your game?

  • Is this going to be sandbox? Like Oblivion and Fallout 3? Or linear levels?
  • How open is the world to explore, or does it use a level setup?

  • How is the double-jump going to work, and how is it justified in your fiction? It seems like a feature like that is reserved for third person platformers!
  • I have a feeling this game is going to be a letdown or maybe I'm just a bit to pessimistic either way I'm always right.My spidey senses are vibrating.

    Almost forgot,is Bethesda the publisher or the developer?
  • Will you be able to use guns? Does your character have a voice actor? Will there be a leveling system?

  • You mentioned that you were unconcerned about people warping or flinging themselves outside the map, are you taking any precautions to ensure that they won't accidentally warp somewhere requiring them to reload a save?

  • I was wondering how the stealth system would operate, like how you can tell if your being seen or not. Is it more like the new splinter cell with a black and white motif or the classic light and sound sensor bar, or is it like Oblivion with the crouch eye awareness. I suppose if all the enemies are hostile you'll find out when they attack but I was curious either way
  • Will your choices affect the story, or just how you choose to go through any particular mission?

  • What was the reasoning behind the unique art style?
  • How many licks does it take to get to the Tootsie Roll center of a Tootsie Pop?
  • This game looks very promising. Is it just me or does Bethesda have there brand (name) on just about everyother game this year? Oh yeah about that question. Will the game utilize a multiplayer co-op aspect? (forgive me if that's already been confirmed).
  • I read that you can combine different powers for various effects to sneak past guards. Seeing as most players tend to find one that does the best and stick with it, how did you balance the powers so players use everything in their arsenal?

  • What weapons will be available? How important is having a great story to the devs?

  • How does the combat system work..? I read in the article that taking on 3 guys at once is a real challenge which means you are not totally invincible in a way. Are the kills all simulated..?
  • What other powers can you have?

  • When and where will we get the first glimpse of gameplay for dishonored?

  • Question: I want more of an understanding of how all the Gameplay mechanics come together. I want to know how the player peripheral will be entwined with all of the characters abilities, like say if the character will enter some sort of vision to tap into peoples conscious. Question: I am very intrigued by the folklore and the "world" of this game. I want to know more about the culture of this game, and how that may translate to the gameplay and setting. For instance, the machines, but your fighting with a sword. Please Elaborate.
  • About how long is Dishonored going to be? Are there going to be side missions and/or DLC?

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