The lights are on
We're recording a special edition podcast with Dishonored co-creative directors Harvey Smith and Raf Colantonio, and we'd love to ask them about what you want to know.Simply put your question(s) in the comments section below, and we'll consider it for inclusion in the upcoming podcast. You'll even get a shout-out on the air. Think of all the internet fame!For background info on Bethesda and Arkane's new stealth/assassination title, check out this month's cover story or any of the pieces of online content we've been dropping for the last few weeks.
what is working with bethesda like, as well as the feeling that their name is gonna be all over your game?
How open is the world to explore, or does it use a level setup?
Will you be able to use guns? Does your character have a voice actor? Will there be a leveling system?
You mentioned that you were unconcerned about people warping or flinging themselves outside the map, are you taking any precautions to ensure that they won't accidentally warp somewhere requiring them to reload a save?
Will your choices affect the story, or just how you choose to go through any particular mission?
I read that you can combine different powers for various effects to sneak past guards. Seeing as most players tend to find one that does the best and stick with it, how did you balance the powers so players use everything in their arsenal?
What weapons will be available? How important is having a great story to the devs?
What other powers can you have?
When and where will we get the first glimpse of gameplay for dishonored?
About how long is Dishonored going to be? Are there going to be side missions and/or DLC?