The lights are on
UPDATE: Capcom Europe tweeted a "clarification" of an earlier post which suggested low fan participation was to blame for Mega Man Legends 3's cancellation: "I was expressing dissapointment [sic] with a Capcom marketing tool rather than blaming fans... because we create something and not all fans like it = Capcoms [sic] fault not the fans."
Unfortunately, Capcom's explanation of the offending tweet doesn't really make sense. It just keeps getting worse.
ORIGINAL STORY: Whoever is at the helm of Capcom Europe’s Twitter account is causing waves with a fanbase still reeling from Mega Man Legends 3’s cancellation earlier this week. The publisher encouraged fans to pitch in on the development process for the game, so canning the project angered the hardest of hardcore even more than it usually would. Now the CapcomEuro twitter account is rubbing gasoline-soaked salt all over the flaming wound.
Yesterday CapcomEuro tweeted the following:
“it’s a shame the fans didn’t want to get more involved :-( if we saw there was an audience for MML3 people might change minds”
If you’re not sure why this would strike a nerve with fans who poured their time into the game, keep in mind that there are dedicated pro bono community devs like Brian “Protodue” Austrin who committed around 15 hours a week doing work and promotion for game. He, and fans just like him, worked very hard to ensure the game would see the light of day.
Capcom’s tweet provoked humorous responses from users such as @dertek’s snarky comment, “how exactly do you want people to be “more involved?” Do you want us to make the game for you?”
To which CapcomEuro replied, “well yes that’s the point of the Dev rooms.”
It’s all very dramatic. The exchange between CapcomEuro and the community, which you can read more of at Protodude’s Rockman Corner, contains a lot of slams and excuses. Austrin has sources who say over 15,000 users were active in the Devroom during the community-involved development.
There have also been rumors that cosplayers were turned away at the Capcom booth at San Diego Comic-Con 2011. One nasty bit of gossip involves community manager Seth Killian being punched in the face. Capcom-Unity denies all of this, tweeting, “we welcome all cosplayers to our booth at Comic-Con. Anything else you’ve heard is downright false.”Capcom lifted up their fans to heights they likely never dreamed of – aiding in the development of a highly anticipated Mega Man game. Then they tossed them back to the ground, and these tweets are figurative kicks of sand to the face. It will be interesting to see how Capcom attempts to restore its reputation in coming days.
[Via Joystiq, Neoseeker & Destructoid]
Email the author Tim Turi, or follow on Twitter, and Game Informer.
I cant believe a company actually said, " Well yes! " when asked if they wanted the players to actually make the game for them. What?
Sounds like the company needs a staff overhaul.
Wow. Let's go ahead and debase the people who would potentially buy our games, immediately after they've contributed a lot to our current project. I'm not sure what's happening over at Capcom, but the PR people have their work cut out for them.
I never thought I would say this but, I hate Capcom more than EA and Activision.
In essence they want fans to make,market, and purchase the game, but allow Capcom to reap the profits. Not sure how they ever thought sending that tweet was a good idea.
So Capcom cancels a game many of us seem to want, make many of us disappointed and mad, then blame said cancellation on the fans that actually want the game...
Is this a joke because I'm not laughing. :|
Hah. What reputation? You mean the reputation of killing Megaman?
Wait so they're mad that their free volunteer advertising campaign didn't work? We're all fired! Oh wait...
I feel like they're afraid to invest money in anything that sells less than a AAA title.
First off, wtf is wrong with Capcom Europe?
Secondly, it's actually funny because when the Dev Room began I actually did send a PM to the Capcom reps and asked if they wanted, freelance 3D modelers (like myself), to contribute world assets or something. Never got a response, so i never went back to the Dev Room. Seemed a little sillier than actually letting gamers help in the development of a game. Didn't even have something like a Kickstarter account. Just "choose between options A, B or C", which isn't very fun for me. Might as well just try that old Nintendo Power-style "Design a Robot Master" contest.
I don't like how the Dev Room was executed. Not one bit. But it sure as sh** ain't a reason for canceling the game. And Capcom-Europe; you guys are straight-up *******.
I find it hilarious just how wrong they are.
Wow, Capcom....can you sink any lower? You use to be a company i trusted and loved to purchase your products. This was an asshat move.... keep this attitude up and i wont be giving you anymore business.
On second thought, i've already decided to not you money grubbing slouches.
Capcom, f*ck you.
Do your own *** job. You were seriously expecting us to make the game for you, and then you would sell it back to us to make profit?!??
Go to hell.
So, uh, Capcom Europe, you're really full of ***, huh?
What !?!?! You got the guts to say its my fault for the cancelation.
so i just lost all respect for Capcom.
F them. How dare they say it's the fans' fault this game was canceled. You reached out for fan support and input and the fans answered your call. At the end of the day though, it's not the fans' job to make sure everything comes together and the game doesn't get cancelled. A lot of the fans did what you asked of them and some even went above and beyond. Capcom, you need to stop blaming fans who were excited to help out and start admitting that it was because of you, the ones who were being paid to work, that this game will probably never see a release.
Wow. Bad for them.