The lights are on
Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of. A few of the most important ones are after the jump.
Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.
We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Dishonored is a game we can't wait to tell you more about.
On top of a world-exclusive look at a brand-new franchise, August is our E3 issue. We stormed the concrete crucible of the Los Angeles Convention Center and returned with previews of our top 50 games of the show, plus analysis of the major press conferences and new hardware.
As always, we have a solid month of exclusive online content lined up to complement the extensive feature in our print magazine. Come on back on Monday for your first taste of what it means to be Dishonored.
Until then, check out the gorgeous high-res cover from Arkane Studios
and Viktor Antonov:
(click to enlarge)
Email the author Adam Biessener, or follow on Twitter, and Game Informer.
When I saw this cover, I thought Fallout for some reason.
Dang... sounds awesome. I only hope this one doesn't come three weeks later than it's supposed and is completely ripped up, however.
I love the idea in those moral choices. I've always found the most enjoyable approach to the game is the one with a higher morality. I wonder how they intend to send over the emotional choices that you make in the game to the player. Could it show the emotional recoil one would get for causing the destruction of an human life?
Sounds interesting. The only FPS I have ever enjoyed is BioShock, this is grabbing my attention to and I can't wait to hear more about it :)
Most surprising game announced this year, I'd say. This has got me all excited. I really hope the best for this, games Bethesda just publish have a tendency to suck.
Hopefully this doesn't end up like Brink
Finally, an FPS that won't be all about giant explosions with a lack of substance. Just the fact that Gameinformer says that this will be good is enough for me to definitely check this out.
This looks pretty cool!! I'm intrigued GI!!
Hmmm... Hopefully Dishonored doesn't disappoint like Prototype did.
Sounds intriguing... I'm interested
sweet!!! this will be epic .....but still bethesda no forgeting about Fallout4 or The Elder Scrolls VI Black Marsh (assumption)
looks awesome might even consider checking it out when it comes out
The cover makes me think about Bioshock. Not a bad thing at all!