The lights are on
Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of. A few of the most important ones are after the jump.
Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.
We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Dishonored is a game we can't wait to tell you more about.
On top of a world-exclusive look at a brand-new franchise, August is our E3 issue. We stormed the concrete crucible of the Los Angeles Convention Center and returned with previews of our top 50 games of the show, plus analysis of the major press conferences and new hardware.
As always, we have a solid month of exclusive online content lined up to complement the extensive feature in our print magazine. Come on back on Monday for your first taste of what it means to be Dishonored.
Until then, check out the gorgeous high-res cover from Arkane Studios
and Viktor Antonov:
(click to enlarge)
Email the author Adam Biessener, or follow on Twitter, and Game Informer.
I was kind of hoping for a Starcraft 2: Heart of the Swarm cover. Oh well I guess. :P
Please make it the September cover!!!
First thing that came to mind was Half-Life 2 when I saw the cover so I guess it make's sense one of the designers of City 17 is on board.
This game sounds pretty cool. And having what seems to be some great talent behind it helps alot. Looking forward to reading more about Dishonored when my issue arrives.
Wow, a new IP, can't wait for it.
This sounds like a great new IP with a lot of talent backing it!Can't wait for my issue to get here!
I love when developers make new IPs! I'm definitely putting this one on my radar.
Well, it's not Half-Life 3, but it is still pretty *** good.
This has certainly piqued my interest.
It's certainly not what I was expecting, but it looks cool. I'm more excited for the E3 previews actually.
Very interesting. Can't wait to see more.
I saw the cover and immediately thought "Is this Half Life?" Turns out I wasn't too far off with Antonov designing Dishonored's city.
So this is the next issue that I'll never receive. Awesome.
This sounds like a perfect storm for breaking new ground in the FPS genre. Deus Ex is one of my favorite games of all time, and it sounds like Dishonored will be channeling that. Time to get a GI subscription.
I have to say i enjoy new IP covers more than franchise covers i like the surprise
Looks great! Can't wait to read more about it.
Hopefully better than Brink and Hunted
AweSOME. Game Informer gets so much great, early information!