Switch Lights

The lights are on

[Update] Ex-Employees Decry Working Conditions At Team Bondi

[Update]

The International Game Developers Association is reportedly set to investigate the accusations leveled at L.A. Noire developer Team Bondi about the working conditions experienced by team members on the project, according to Joystiq. In the story Joystiq quotes IDGA chair Brian Robbins as saying "the organization will be soliciting reports, 'positive or negative,' from "any Team Bondi employee and/or family member."

[Original Story]

L.A. Noire is one of the year's breakout new titles, garnering strong sales and critical accolades for its complex narrative and groundbreaking animation techniques. However, many now ex-Team Bondi employees are speaking out about the working conditions they suffered through while working on the game.

One of the most common allegations being leveled at Team Bondi, which surfaced in an article published on IGN UK, is work weeks that sometimes stretched to 100 hours. Employees say this was the result of a "crunch time" mentality that kept most working at least 60 hours a week on average.

"The crunch was ongoing. It just kept on shifting; an ominous crunch that just keeps moving, and moving. Management would say, 'Oh, it'll finish once we meet this deadline,' but the deadline kept moving. That went on for a good year," said one anonymous developer.

Another claims to have worked 15 hour days non-stop for a period of three weeks. According to the ex-staff, this type of overtime was considered mandatory by Team Bondi's leader Brendan McNamara.

"There was simply an expectation that you'd work overtime and weekends," said another anonymous source. "I was told that I was taking the p--- by saying that I couldn't give every single one of my weekends away. We were looked at as a disposable resource, basically. Their attitude is: 'It's a privilege to work for us, and if you can't hack it, you should leave.' I heard one of the upper echelons say pretty much that. I thought it was disgusting. I don't understand how they can't see that maintaining talent would actually be good for them."

The ex-staffers also criticized McNamara's management style, one terming the developer "the angriest person he'd ever met."

For his part, McNamara acknowledges that the team had to work long hours during the development of L.A. Noire, saying, "If you want to do a nine-to-five job, you [should] be in another business."

Faced with claims that some Team Bondi developers had to at times worked more than 100 hours per week, McNamara said “We all [at the studio] work the same hours. People don't work any longer hours than I do."

He continued, "Whether it's in London or New York or wherever; you're competing against the best people in the world at what they do, and you just have to be prepared to do what you have to do to compete against those people."

He also denied that he was abusive towards the staff. "Am I passionate about making the game? Absolutely. Do you think that I'm going to voice my opinion? Absolutely. But I don't think that's verbal abuse."

This is not the first time that employees who worked on a major Rockstar game have spoken up after the development to criticize the working conditions. Following the release of Red Dead Redemption, members of the Rockstar San Diego team offered similar stories of the working conditions on the project.

For more, read the original story on IGN UK and the follow-up stories on Develop.

Email the author , or follow on , and .

Comments
  • Wow, when i read things like this it makes me think twice about working in the video game industry.
  • Ya i remember that Red Dead Redemption Story. a lot of people didn't know if they were lying as disgruntled ex-employees or telling the truth. But I guess this kind of makes it seem more like they weren't lying.
  • Competition can have horrible consequences, I hope there is some sort of legislation to impose limits on overtime or something.
  • This is why all studios should be like Naughty Dog. At ND, everybody `s voice is heard. To make a game that is fun and a joy to play, you have to have a creative mentality about you. I`m not saying that devs should be slackers though.
  • I'd like to believe either side, but we can never know the true story. The ex-employees might be pissed that they were fired, or felt like they should have an equal representation in the games credits and in the profits. Or on the flip side, maybe management was overly abusive and worked the staff to the bone. Like I said, we'll never know.
  • That's harsh. I know that in this industry people are required to work more hours than in other jobs, but this is ridiculous.

  • 100 hours a week is ridiculous.
  • In my opinion a company should always try to attract the best talent around the world such as magnets, instead of rejecting them and deploy robots instead of people.

    I love L.A. Noire, because it is a fantastic game, as I loved Red Dead Redemption, but at what price we must achieve perfection?
  • Hmmm... I think that if Indonesian children could develop games Bandi and Rockstar would have studios full of them
  • This sounds similar to what a lot of studios are like, with exceptions being places like Valve and Naughty Dog.

  • Reminder to self: Never accept a salary position at a game developer/publisher. Man that is a ton of overtime if they in fact have to pay it at the 1.5 times rate. How long is this "crunch time" supposed to be?
  • Oh Wah Wah wah. Stop your b*tching. It is the nature of the industry. There is a product and a deadline. You work the hours necessary in order to meet that deadline. Don't like it? Don't work in the game industry. It is as simple as that.
  • Sounds pretty hellish to me, but I wonder how common something like this is?

  • As much as I like Rockstar this seriously needs to be addressed at some point.

    Whether it'll be done themselves or by the law something has to change.
  • I think that L.A. Noire is one of the best Rock Star games!!!!!!!!!!
    (edit) I wrote this yesterday so don't hate me for writing this
  • Wow why complain about this when it's all over why not just be proud of a job well done rather than complaining quitting or getting fired from your job and moaning about it!
  • 100 hours a week good lord

  • 100 hours a week good lord

  • 100 hrs a week is a lot! Pretty much 20hrs a day if weekends aren't included, a bit insane.

1 2 3 4 Next