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Hands-On: Super Mario Bros. Mii Demo For Wii U

First, a note: It was said at the press conference and reiterated to me several times during my demo of Super Mario Bros. Mii. The Wii U "experiences" being shown at E3 are not games, and are just intended to show off the new console. This was relayed to me several times, so don't get too excited about the prospect of New Super Mario Bros. Mii, though I have to say that based on my time with the game...er...experience that a new 2D Mario platformer in HD would be a welcome addition to the Wii U library.

The game itself is exactly as advertised -- it's basically new levels created in HD that looks and feel exactly as if they were lifted straight from New Super Mario Bros. Wii. As such, it's one of the "experiences" at the show that uses a fairly traditional, straight forward control scheme. You know the drill -- run, jump, grab the mushroom. You can still execute the spin move with motion control by quickly jerking the pad controller. There were five levels: a desert world, a cloud level with some great super bounce gameplay, a waterfalls area, and a windy level with huge moving blocks you must traverse.

The frontend menus -- which allow you to play as Mario, Luigi, or a selection of pre-loaded Miis (I chose one that looked suspiciously like Oprah Winfrey in Mario overalls) -- can be negotiated via the touch screen, which is much easier than it is on the DS due to the larger screen size.

The Nintendo representative that showed me the game said that it was made to show off the Wii U's ability to display games on both the TV screen and the controller screen. It worked seamlessly. The TV was a state of the art HDTV, and the game looked great, very crisp and clean with the classic Nintendo bright colors and vivid visuals. The bottom screen displayed the exact same action as the TV (though if your significant other wanted to watch cable, this would give you the option of switching inputs and continuing to play on the controller screen). While Nintendo has said the controller touch screen is not HD, it's a nice looking display. The colors were bright (though I notice some inconsistencies in the blacks) and at a level of resolution I'd put somewhere around that of the PSP's. At 6.2 inches, it's also much larger than you're used to in handheld gaming systems. Overall, playing on on the small screen was enjoyable.

The controller itself took a little getting used to. It's very large compared to what gamers are used to. At first, having my hands so far apart from each other felt odd, but I got used to it pretty quickly. The d-pad (this demo was d-pad only) felt responsive, as did the buttons. The one thing I noticed was that -- despite the controller's large footprint -- it's exceptionally light. The only thing I question is how comfortable it will be over long gaming sessions, but due to my limited time with the game, that's something I'll have to wait to find out.

Overall, I came away impressed with the dual screen functionality of the Wii U and the controller unit. And...the classic Mario 2D gameplay remains as fun as it ever was.

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Comments
  • The game may not be new, but the idea of moving from big screen to controller is pretty impressive
  • Nintendo will come up with all kinds of clever uses for the touchscreen, I have no doubt about that. But will the third parties? I guess we'll see. I want there to be a reason to buy a game for the Wii U over a competitor's console. Although, now that I think about it, a constant map screen would be enough of a reason for me.
  • I wonder how this compares to the PS Vita's ability to link to the PS3. I admit, I'm mightily impressed with this console, and it definitely has my attention (even though I'm not a big Nintendo fan.) I just worry that it's too late. The Wii U is coming out late next year, and by then it's likely we'll start hearing about new playstations and xboxes. So it'll be interesting to see how this console does. I hope the best for Nintendo.
  • This is going to come out why else would they let you even use miis in the game

  • Hey look dan can now live out his fantasy of becoming WaLuigi

  • Hopefully a succsessful gimmick

  • I'm all about having a new Mario platformer, but why Mii's? Rhetorical, I read the interview. I just hate Mii's. I hate them a lot. Maybe they should make a game called 'Kill Mii'. I'd probably play that.
  • this sounds mildly interesting.

  • The possibilities of this controller have me very excited. I keep thinking of how you could view your health on the dreamcast vmu for code veronica. You could that and so much more with this type of controller!
  • The part that stood out to me from this article is how your significant other can switch the TV to something else and you can continue playing on the controller...that would make life much better for me.

  • I like the idea of being able to switch the entire game onto your controller screen if someelse wants to watch tv, but other than that, this just seems like more New Super Mario Bros. Wii to me. That's not a bad thing, but it's not great either. This is all just my opinion of course.
  • Can't wait for it.

  • It's relieving to hear that the controller wasn't as cumbersome as it looks.  If only everybody would listen to the people who have actually held one they would definitely quit whining so much about what is obviously a good idea.

  • Wait. Warrio overalls? Hmmm.... If this is more than an, ahem, experience, then we might hae wario

  • Ummm, cool I guess. Still, something altogether new would be better.

  • I hope they go through with this.  Super Mario Bros. Wii was one of the best games on the console, and a new one for the Wii U would be great.

  • I want to hold that beast :D

  • "And...the classic Mario 2D gameplay remains as fun as it ever was."

    *shrug* Don't gotta say much

  • Same graphics.... barf!!!!

  • Unless this and like a lot of other beasty mario games are to f be a comin to this here wii u, i will not a be gettin this device of a comin future

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