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Mortal Kombat Update Rebalances Without Official Patch

by Bryan Vore on May 23, 2011 at 01:22 PM



Developer NetherRealm has built a "Hotfix" system into Mortal Kombat, which allows it to tweak the balance on all of the fighters without the need for a full Microsoft or Sony-approved patch. So what's been changed?

The TestYourMight forums got a full rundown on all of the Hotfix notes. See if your favorite character has been powered up/nerfed!

  • Reduced some of Kung Lao's combo and overall damage.
  • Reduced the damage on some special moves.
  • Increased the damage scaling after Kitana's Enhanced ground fan toss.
  • Adjusted some juggle's damage scaling.
  • Reduced the damage on some basic combos that were doing too much damage without using any meter.
  • Increased Sheeva's damage output for several of her moves and attacks.
  • Temporarily Changed around some of Sonya's fighting style properties to reduce her ability to lock someone down in block stun.
  • Changed Kano's Towards Front Kick to a low block.
  • Reduced the recovery on Kano's Upball to be closer to Johnny Cage's Flip Kick recovery.
  • Increased the damage of some of Baraka's special moves and attacks.
  • It is easier to juggle combo after hitting someone with Baraka's chopchop on the ground.
  • Increased the damage scaling on a frozen opponent.
  • Baraka's Away Front Kick, Front Punch combo is now a true popup.
  • Reduced some of Reptile's combo damage. 

Apparently, these changes are just the beginning, as wider balancing is expected to hit alongside the upcoming Skarlet DLC.

[Via Eurogamer]