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SOCOM 4's Lead Designer Leaves Zipper Interactive

SOCOM 4's lead designer Travis Steiner has left Zipper Interactive days after the game was released. According to a pair of tweets from Zipper's community manager, Jeremy Dunham, Steiner wanted to wait until the game shipped before leaving to pursue a startup opportunity.

The game was released April 19 and has been the subject of a wide range of review scores. Some longtime fans of the series have been particularly upset with the game, saying that it offers a watered-down interpretation of the franchise. The series' brand of tactical combat has its advocates, but Sony is certainly eying games like Call of Duty and isn't above tweaking SOCOM to appeal to those players. With Steiner's departure, it should be interesting to see the direction that Zipper takes the series in the future.

 

Thanks to Sebastian OJeda for the tip!

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Comments
  • SOCOM had its range of tactics; slow at times, but fun to persue.

    I hope they continue the series as long as they can.

  • I guess it's cool he waited until the product was finished, this is probably a sign Zipper wants to go in a different direction in the future, and maybe Travis Steiner wanted to do something similar with the next (or vise versa). I hated the firstocom, but I liked II and 3, my brother is a HUGE military shooter guy (Call of Duty, Battlefield, Medal of Honor, Socom, Tom Clancy,, etc.). He'll probably play Socom 4 eventually.

  • I like it a lot. Especially no Respawn, gets real tactical along with run and gun is eliminated.  Never seen a Marine run and gun before. Hate when developers encourage it. A unrealistic feature indeed.

  • Didn't Zipper make a game with like 300 people in one match or something last year? Assitance would be appreciated.
  • Even though SOCOM 4 is a great game compared to these other shooters out, its not SOCOM 1 or 2. As for Travis leaving, good riddance let a SOCOM vet make the next one.

  • Well to be honest i think that this will either make Socom 5 a hit or a complete unadultered failure.In my opinion though...Socom has only be good in the psp cause it had no competition.

  • I hope this game continues to move back to its tactical roots in the future with this departure

  • Good, Maybe there games will get better!

  • Well at least he had the courtesy to wait until the product's been released.

  • Interesting..

  • If he was German, it would've been awesome if he joined up with YAGER for the current and future releases of Spec Ops: The Line. Alas that's not going to happen.

  • He probably don't like the idea and don't want to work with capcom on Resident Evil Operation Racoon City.
  • SOCOM 4 is boring and generic. MAG is still the most complex and tactical shooter out there (not to mention the massive scale), sure not everyone will always work together, but when there is an organized clan involved who knows their tactics, how to utilize their leadership positions, and communication channels properly, (and there are A LOT of clans who do this), then MAG is in a tactical league of its own.
  • now the games released they are patching the multiplayer to benefit the old school fans. And the way I see it is that nobody will ever sell as well as cod so other shooters need to stick with their nitch and stop modeling for fickel adolescent fanbase.

  • perfect timing!

    and this is FAIL!

    Sony is certainly eying games like Call of Duty and isn't above tweaking SOCOM to appeal to those players.

  • wow it's not shocking because he waited until the game was realsed to the public.

  • interesting. perhaps a new lead can shake things up for the better.

  • Projects finish, people move on. *shrug*

  • It sad he's leaving but at least his new company can create something great

  • Is that why Socom 4 sucked? He just tried to get it done and over with quickly?