Please support Game Informer. Print magazine subscriptions are less than $2 per issue
News
Hitting Slopes: The Level Design of SSX
How did EA’s SSX team go about designing natural looking half-pipes on the top of Everest? Find out in this developer diary.
EA’s SSX developer diary continues. In this third entry, art director Dave Taylor explains the process of creating an exaggerated SSX world on top of real topographical data.