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NetherRealm, Rocksteady Go Unreal Engine-Exclusive



Warner Bros. has bought a company-wide license to use Unreal Engine 3 from Epic Games, and the Mortal Kombat and Batman studios will work exclusively with the technology through 2014, according to a press release.

The existing Mortal Kombat and Batman projects were already being made with UE3, so there's no change there. All this announcement tells us is that Rocksteady and NetherRealm are planning on using the tech for their next projects as well.

The statement from Warner Bros. doesn't say anything about its plans for the rest of its development studios, but the agreement with Epic allows them to use UE3 as much as they like.

The Warner Bros. Interactive Entertainment studios you may care about include:

  • Monolith Productions (F.E.A.R.)
  • NetherRealm Studios (Mortal Kombat)
  • Rocksteady Studios (Batman)
  • TT Games (LEGO Star Wars)
  • Turbine, Inc. (The Lord of the Rings Online)

Could this agreement pave the way for the dark, gritty LEGO Space Marine game we've all been waiting for?

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Comments
  • They can make the engine sing well on both ps3 and 360.

  • That lil girl ain't tricking me again into playing those games
  • LEGO Space Marines!

  • It will be cool to see Lego Star Wars on UE3, but other than that this doesn't excite me. I'm kind of tired of the engine. I mean sure, it looks pretty good, but I don't like that look. You can always tell a game that uses Unreal tech (and now pretty much EVERYTHING uses it, and everything looks the same), and there's just something about it that I don't like. Can't really put my finger on it. I would LOOOOOOOOOOOOOOOOOOOOVE to see Valve put out a new Source engine. Now THAT would be cool. I know they've built it so that they can constantly integrate new features, but maybe by building a new one from scratch, they would have the undisputed greatest engine out there. Source always felt solid to me, which really helped the suspension of disbelief that you're just playing a simulation, while Unreal seemed like the whole illusion of textures and lighting that is a video game could burst through the fragile strings holding it together and come unzipped at any moment.

    I wish I could better put into words how I feel when I look at an Unreal game, but to sum it up, it doesn't trick me.
  • I want LEGO space marine. Cant even begin to imagine how crazy that would be

  • Smart move I guess. With the UDK being so popular in design schools it makes sense for companies to want to use the tech to make games faster, since more people know how to use the software.

    In a way it can limit possibilities, but it saves money and you can still do a vast amount of great things with UE3.

  • I sure hope Monolith uses this engine for the next Condemned game.

  • I think Batman utilizes Unreal the best... but that's just me.
  • I'm extremely interested to see how Turbine uses the Unreal Engine!

  • Pretty safe to say UE has become industry standard, eh?

  • Mortal Kombat will look awesome using the Unreal engine. Lego Space MArines isn't a bad idea.

  • i hope they make a dark and gritty space marine lego game

  • I hate the unreal engine, I can't stand the late texture loads, You think they would fix that issue in the updated version!
  • How about LEGO Mortal Kombat xD?
  • So Scribblenauts 64 is gonna use Unreal Engine 3 now? Sweet. This is either a confirmation that UE3 is possible on the 3DS or that Scribblenauts is coming to the 360. And it must be one or the other.

  • I think this is a very good move on Warner's part.  Unreal is a very competent game engine with a pretty good track record of churning out hits.  It's always a good thing when you can begin working on a game and not have to worry about whether or not the engine will work.

  • unreal is the best

  • This is good news.

  • LEGO Zombies?!?!?!! Please...

  • LEGO FEAR! Alma melting the little LEGO men into little LEGO piles of bones, you've got my support Monolith.
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