The lights are on
After this morning's news from GDC that Bungie is developing an "action MMO," we wanted to share an unused scene from our Battlefield 3 coverage of DICE general manager Karl-Magnus Troedsson talking about the genre's inherent challenges.
Check out the video below to hear why Troedsson believes such a great-sounding idea is remarkably difficult to pull off.
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Good points. I'm glad DICE is not working on an MMOFPS anyways, as I'm hoping that once B3 is done, they'll focus on Mirror's Edge 2.
Hmm, so I'm gonna make a guess and say 5 years from now, every game coming out is going to be an MMO. MMORPG, MMOFPS, MMOTPS, MMORTS, MMORacer, MMOPlatformer, MMOetc...at least we can hope they will be fp2 lol.
I've never really been a fan of MMOanything
I think an FPS MMO would absolutely be a difficult challenge to accomplish. Let's see if Bungie has what it takes.
Remember, we're talking about Bungie here. If they believe they can make an MMOFPS, then I fully believe they can too.
I hope DICE never makes an mmo. Mmo's never kept me interested for long.
Troedsson seems to focus a lot on destructible environments in his argument, but I don't think that would be such a hard area of game play to keep on an even keel. It could easily be balanced with cease fire zones and engineer class players.
I think the main problem with a FPSMMO would be class balancing. How to keep servers from being overpopulated with %70 snipers, and no one taking medic would be difficult. Using WOW as an example, can you ever find a priest when you need one?
In terms of classes and game play, the two FPS games that come to mind for an MMO experience would be Battlefield and Borderlands. Each class brings something different that "buffs" the other players in the group, as well as perform different roles during action. I agree with Mr. Troedsson about MMOs and destructible environments. Do NOT take that feature away from Battlefield. I'd rather have that than a Battlefield MMO any day. Borderlands on the other hand could make a great model for Bungie's game.
I am saddened to see all of these commenters making posts without knowledge of the best, and only, MMOFPS game to date, Planetside. Please look it up, watch videos, read this article (www.rockpapershotgun.com/.../planetside-the-1), then make an informed comment about DICE's MMOFPS thought's and Bungie's future MMOFPS. (which may not even be an FPS for all we know yet)
What Bungie does only matters because it brings MMOFPS' in the lime-light, the customers right into the crosshairs of SOE and Planetside Next.
NC-Emerald, Vangaurd Tanker, I fought over a bridge so long you could barely see your target on the other side, my tank would become so scarred from battle that the original paint-job was overrun by scorch marks and bullet holes. As an infantry-man I took up the rear, rescuing fallen allies, blue and green alike, as the rest of my combat oriented platoon (30 people, including myself) stormed through enemy ranks, leaving more bodies than entire servers of Battlefield in their wake. Our squad (10 people, including myself) would be flown behind enemy lines and dropped into their rear bases to disrupt their supply lines, taking down ANTs and trapping vehicle spawners with mines and high explosives, lying in wait, waiting for an enemy to roll over them with his less-than-10-second-old mint condition tank. We weren't spawn camping, the enemy's mainbase (or uncap) was unreachable, they had a choice of hundreds of spawns over a handful of continents (which would later become worlds)
The game was so awesomely huge and had such an awesome depth that I never experienced it all, even though I played for more than 2 years.
There was no such thing as a class, only what you chose to become through what skills you chose to learn, a hacker-engineer, a medic-tanker, a pilot-sniper, an AT-CQC infantry man, and so on, and so forth. All balanced by the game's inventory system, if you could fit it on your character you could use it.
The 'idea' of the MMOFPS hasn't only been realized before Bungie thought of it, it was succeeded at, and succeeded at monstrously well enough to deserve a sequel even though the game itself is dying.
I think it is a cool idea... I was thinking of something similar for a Football Franchise...
like a game where the people pick their teams of generic players. they name their team and join a league of like 24... and they all decide the name of the league and everything.. and then have a franchise mode or season... but let the person control everything... maybe like an Oblivion approach on stats, but a hardcore true football gameplay element....
I believe something online user created/involved will topple Madden...
sorry to get off topic.. But, I would love a FPSMMO or MMOFPS whatever.. I think it's an intriguing idea.
DICE know their ***. Much respect!
Fallen Earth is a very fun game in my opinion, even though it isn't doing too hot. Also, Fallout Online is being made, it seems promising.
Its better that DICE works on MMOFPS because they appear to be the only FPS company that has interrctive worlds. As a gamer you want the experience to be as real as possible. I think that its great here thay DICE is talking about producing an MMOFPS.
i would only play an shooter mmo on a console im not hatin on the pc its just i dont like point and clicking to do my killing