The lights are on
Anyone who's read David Kusher's Masters of Doom already knows how fascinating the early days of id Software were. John Romero and Tom Hall have long ago left the company, but they reflected on the glory days of development and showed several early builds of one of the most influential games of all time.
The month by month breakdown covered a lot of the same ground as Masters: the team moved back and forth from Wisconsin, id had to stop the development of Doom for three weeks to make the SNES port of Wolfenstein 3D because the guy they hired flaked out, Hall left id before Doom was completed due to feelings of stifled creativity, and much more. Seriously, though, you should just read Masters of Doom for the full story.
What was really great was the live gameplay of several early versions of Doom at multiple points during development. Check out the evolution of the game below. Notice how much the textures improved and how overbearing the UI used to be.
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i loved this game!
Doom, one of my all time favorite games, this is just one of a few awesome games that ID has made.One of my first games ever besides Mario; I hope Id continues to make good games... looking forward to DooM 4!!!
No greater FPS than Doom.
Doom will always be the greatest(and most addicting) FPS I've ever played.
Wish there was a doom for ps3
That's a lot of HUD in the first to pics.
Ya know, someone really needs to give Romero a bunch of money and one more chance. I feel like he get the sharp end of the stick for just one mistake. He really needs a second shot at greatness. No more small games for him.
Yeah that UI was horrible. Still, it would have been just as revolutionary. Good thing for us they changed it though.
If I'm recalling correctly neither of them really "left" id. Tom Hall wanted to leave because he really wanted to make another Commander Keen, a feeling his coworkers didn't share. But before he did leave, he was forced to resign because id felt he was detached and couldn't contribute anymore.
John Romero was about the same. He lazily worked on Quake, and was said to have not completed the levels he was supposed to, and his role as producer was very poor. He was also forced to resign. Carmack said that after Romero kept talking about "leaving" id and how design was law over at ion Storm.
Of course, both of these men are responsible for some of the most influential games of all time, and though they have since fallen from their original glory, I have the upmost respect for both. As much as it seems that I have claimed all that info to be fact, I'm merely reiterating the words from Masters of Doom, which told that story exactly the same as I just did.
Also, could you imagine how *** great that would be to have all 5 of the original id guys up there together? Awkward no less I'm sure since 3 of the 5 have claimed to have been ousted from the company, but no less amazing. If I'm correct, most still work in the industry (John Carmack at id, Tom Hall and Romero at Loot Drop, Jay Wilbur at Epic, no idea about Adrian Carmack).
Well alright then. I'm off to see if Half Priced Books has Masters of Doom. I want to say I've seen it before and just assumed it was a strategy guide or something.
John Romero needs to return to the shooter Genre. Forget Daikatana, you know that the FPS level design of recently has been lackluster. he needs to get back into it.
Can't wait to show my DOOM spirit in Brink with the pre-order bonus.
Wait a second, an article about Romero and no one cracking a Daikatana joke?
Emh... hi mr. Romero. I'd like to apologize for severing your head in Doom II.
I am going to have to pick up that book!
I have GOT to play this game...
My all-time favorite computer game!