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Nintendo Explains Why They Don't Do Achievements

Have you ever wondered how it would feel to receive an achievement for defeating Ganon in the next Zelda game? Or a trophy for earning that last star in Super Mario Galaxy 2? Keep dreaming, as Nintendo seems pretty set on avoiding a meta-achievement system for its games.

Speaking to Kotaku, Nintendo head of marketing Bill Trinen said that Nintendo is "not opposed to achievements," but he explained why the publisher has avoided using them for most of their games:

"When they create their games, [Nintendo's designers] don't tell you how to play their game in order to achieve some kind of mythical reward. Basically, the way the games are designed is they're designed for you to explore the game yourself and have this sense of discovery. To that end, I think that when you look specifically at games from EAD [the group long led by Mario and Donkey Kong creator Shigeru Miyamoto] and a lot of other games that Nintendo has developed as well, there are things you can do in the game that will result in some sort of reward or unexpected surprise. In my mind, that really encourages the sense of exploration rather than the sense of 'If I do that, I'm going to get some sort of artificial point or score that's going to make me feel better that I got this.' And that, to me, is I think more compelling."

While specific Nintendo games such as Wii Sports Resort and Super Smash Bros. Melee have in-game achievement systems, Trinen makes it sound unlikely that there will be any sort of system-wide achievements in place in the foreseeable future for Nintendo. Do you wish that would change?

Comments
  • Well, we have been given their reason and we should at least be happy for that.

  • I can barely play games unless there are achievments now...some I play for fun, but for some reason theres this little spot in my brain that tells me "Go for the 1000 points" or "unlock that trophy...it makes playing meaningful" I kinda hate Microsoft for creating this...
  • Maybe put them in but ask you when you pop in the game if you would like to turn them on.
  • Maybe. Then ill have another reason to get 100%completion, which is what I encourage everyone to aim for anyway.
    It's not going to change the way I play. So do what you want nintendo. I just don't care about achievements or trophies anymore.

    And ffxiii platinum trophy is stupid so I'm not doing it.
  • In other words "We never thought about it when we made our console, so we will just make something up to explain it"
  • yeah and they also said internet gaming would never take off.

  • Too bad. Any way it's not like anyone would look at them at them on Wii

  • Trophies are a good way of course to show what you have done in a game. If you beat a certain boss or gotten some hidden level, or beaten the games on hardcore mode achievment points and trophies are a good way to show that your being honest. Plus they certainly are fun to be competitive with. I wish Nintendo would do them.
  • If they make it as intriguing as xbox achievements then yes definitely.

  • Staff
    Amen.
  • Achievements are cool, as long they do not steer one mind from the main reason in the game. I usually go for them after my first playthrought.
  • Good for you Nintendo, achievements are bunk.

  • I'm fine with them addressing the question. And now you know!
  • Achievements are boring and only add to the game after you've beaten it

  • Leaderboards are better than Gamerscores. The former actually tells you the skill of a player on a particular game; gamerscores are simply rounding up a bunch of scores of different games. If any of those game have lame ways to farm achievements, it really makes you question the true skill of a gamer.
  • well it would be cool, but it ok the way it is

  • I dont really care about achievements, I just get the ones that I get playing through a game. I hate that some people just play games for Achievements now and do tedious ridiculous challenges just to unlock a virtual merit badge, 1000/1000 congrats you have no life. I remember when games were fun and you only played on hard mode to challenge yourself not to get some stupid achievement. Congrats to Nintendo for not putting this ridiculously stupid system into their games.
  • Achievements are great when they are used for the right reasons: encouraging a different way to play a game and thus stretching the hard earned dollar you spent on it. I see what Nintendo is saying and Ive fallen on the wayside of "IVE GOTTA GET IT" syndrome before, but I know for me at least if an achievement is too much of a pain to get that it makes my experience unenjoyable I just stop trying to get it.

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