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Bungie Reports First Week Gameplay Stats For Reach

by Annette Gonzalez on Sep 23, 2010 at 04:30 PM

Earlier today we ran a story about Raptr, an online gaming service that tracks an individual's online play stats across platforms and the numbers the service generated on players participating in Halo: Reach. Now Bungie has released a few week one gameplay numbers of their own generated by their internal online team. Bungie can track some of the more minute aspects of online play, all the way down to number of shots fired, revealing some pretty interesting numbers. Needless to say, after perusing the data, Bungie had a pretty successful launch with Reach.

Here are some of the highlights directly from Bungie's website:

On Tuesday, 09/14/2010 at approximately 1:30 pm PST, just a few hours after launch, Halo: Reach’s online unique user count had already completely eclipsed Halo 3’s total tally for the entirety of the week (09/13 through 09/20).

To account for the same number of online players found in Halo: Reach during that same window (just six days), we had to run the numbers for Halo 3 going all the way back to 8/6/2010, encompassing a full 45 days of Halo 3 play!

Ultimately, Halo: Reach’s online population for the first week dwarfed Halo 3’s by comparison, snagging four times the number of total unique users and decimating Halo 3’s all time high of concurrent users by more than 65%.

Reach-specific stats:

70 Million+ Games have been played

235 Million+ Player-Games have been played

2 Million+ Files have been uploaded to File Shares

5,901 man-years have been spent in online Reach games (sorry, Corporate America!)

20 Million Daily challenges have been completed

709,840 Weekly challenges have been completed

165 Billion Credits have been earned