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tgs 2010

Child Of Eden Dev Considering Move Support, Focusing On Kinect

by Annette Gonzalez on Sep 17, 2010 at 02:20 PM

Back at E3, Tetsuya Mizuguchi’s latest project, Child of Eden, was shown for the first time and quickly became a game to watch for on Kinect. However, even though the game is also due out on PS3, Move support was notably absent. We caught up with Q Entertainment’s product manager Lindsay Gray at TGS who explains Child of Eden’s current lack of Move compatibility.

“Child of Eden development started on 360,” he says, “so while there are possibilities for Move, we want to get motion down on the 360 first before moving on to other technology.”

Gray admits the controls for Child of Eden on 360 using Kinect still needs some fine tuning, and is something the team plans to address long before the game releases in March.