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APB Shutting Down Mere Months After Launch

Despite numerous promises for continued support, it seems like the trouble has caught up with developer Realtime Worlds' latest game. The team has revealed today that the action MMO APB is closing its doors.

In a post on the APB website (possibly only viewable if you log in), Realtime Worlds community officer Ben Bateman made the somber announcement:

"APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!"

Bateman noted that the servers for the game are still up for the moment, so if you wanted to hop on for one last romp through San Paro, there is time to say goodbye.

The post also contained numerous messages from members of the APB team. Perhaps most telling is this post from Realtime Worlds creative director (and former GTA creator) Dave Jones:

"I truly wish we had the chance to continue to craft APB into the vision we had for it. It has been a long & difficult journey but ultimately rewarding to have had the chance to try something bold and different. APB holds some great memories, from the last night of the beta, to the clans and individuals who amazed us with their creativity and sense of community. I am so sorry it had to end so quickly but hopefully the good memories will stay with us all for a long time. Thanks to all the team for the years of hard work, and to the players who contributed so much."

The idea that APB still needed to be worked on, that it had a potential it wasn't near reaching, permeates all of the developer notes. Jon McKellan (credited only as "the guy who did the loading screens") said the experience of working on APB was "rewarding, frustrating, amazing, depressing, exciting, and overall, surreal" and urged players to "remember the game in a good light for what it was meant to be, not quite what it turned out to be."

Gameplay programmer Bryan Robertson said, "Of all the games I've worked on, APB was probably the one with the most potential."

I've had a couple of friends ask me my thoughts on this news specifically, and I understand where they're coming from. My APB write-up for the magazine was titled "APB is DOA." It was a reference to what I felt were the broken mechanics and technical problems in the game at launch, but now it looks much more literal.

Honestly, though, after reading through these thoughts from the developers, I'm not feeling satisfaction that my "prediction" came true. Mostly, I'm just perplexed. Obviously no developer sets out to make a bad game, but it's clear from the developer comments that the people behind APB were genuinely passionate about their vision for what APB could have been.

For an online game to only stick around for a handful of months after launching, there must have been problems in more than just the game design. The business model that had been setup must have been broken; it should have ensured that the team could continue working on the game for years after it released and could hopefully one day realize that potential.

At this point, all I can do is hope that the community that has formed around APB finds a suitable replacement and that the people who worked on it are able to work on less frustrating (or at least more successful) projects in the future.

Comments
  • Staff

    The best business model can't do much about selling far less than 100,000 copies of your game at launch.

    Remember how Warhammer Online sold over 500k and was still considered a failure? Yeah...

  • That really is disappointing.  I had never played APB, but had every intention to after they handled the issues.  There's a lost opportunity and a lesson learned.  Good luck to all of the developers in their future endeavors.

  • Mod
    If they were going to blow $100 million like that, they should've just embezzled a part of the money and thrown a huge a sexy party.
  • So now what are they going to do about all those people who just purchase extra play time/ the game etc? There is no offline content ...Sounds like some lawsuits are coming

    P.S. Whoever submitted a news tip on this story is prolly super rad. *Pats self on back*
  • Well...Thats sucks! I was really looking forward to playing it after it fixed all bugs an issues. Thats just a shame all that hard work and money spent just to end up cutting ties. A good bold idea and i hope some dev gets it right in the future, *** that be awesome to play.

  • ya im with Joely, i really want to know what all the people who bought this game feel. they payed what $50, and now all they got is and very expensive coaster.
  • I feel for all of them players looks like time to find something new.

  • This is what happens when you lie to consumers about an unfinished and broken game, persuading them with flashy ads and more lies from developers who say things like "the game is coming along nicely" or "we're excited to launch" when obviously, those things couldn't have been true.

    This is what happens when you lie.  And it will happen again, and again.  I hope developers take note.

  • wow.  

  • If you couldn't see what this game was and you forked over $50 for it, that's your fault.  It was painfully obvious all along that this was going to fail big time.

  • I feel sorry for all who lost their jobs God bless them and their future endeavors.

  • "remember the game in a good light for what it was meant to be, not quite what it turned out to be." LOL. Yeah, I say similar things to my sex partners, but it makes no difference there either.

  • The shutdown of one's MMO has to be the most terrible feeling in the world for players, especially those who have dumped countless hours into a game that will become defunct in a matter of days or weeks, never to be enjoyed (or cursed) by anyone ever again.

    I have played several "failed" MMO's in my years, and have ended up with quite a few $50-60 coasters to show for it. I played Hellgate: London for a while, which totally tanked, but I believe has been "re-purposed" and is now back up and running in the Asian markets. The other MMO that comes to mind is Vanguard: Saga of Heroes, that was maybe the buggiest, most broken MMORPG I've ever laid eyes on. It was unbelievable how many broken quests and bugged out NPCs, items, mobs, etc., the game shipped with. I have no idea how it has lasted for as long as it has, apparently there are still servers running 3 years after launch. There was also Tabula Rasa and Asheron's Call 2, just to name a couple more.

  • Wow...talk about gankin' their fan base.  If their player base is so small, I don't see how it would be such a problem to at LEAST keep their servers running for the existing customers.

  • This Game had so much pontenial. D:

  • Well, shoulda stuck to crackdown, now APB and Crackdown 2 are both failures. lets just remember when Realtime made Crackdown fondly, and pray that they go back to make the 3rd game

  • That actually kind of sucks because a lot of the Matrix Online people moved to APB when MxO shut down....now APB shut down. Apparently we are bad luck or something...

  • lol so glad I didnt waste my money on this. but I do feel bad for those who did

  • hahahhahhahahhahhahahahahahaaaahhhhhaha

  • Aww bummer.  I knew that would be a flop.

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