The lights are on
Chalk this up as one design decision we're happy didn't happen: According to Portal scribe Erik Wolpaw, an early version of Portal 2 didn't actually have any portals.
Speaking with PC Gamer, Wolpaw revealed that the portal gun wasn't always a gameplay element in the sequel. "[For Portal 2]...We did go down a couple of paths with some mechanics...one of the ideas was: what if the Portal franchise is, instead of always being about Portals – which’d be tough because it’s called Portal – but what if it was always about introducing a new puzzle element that you’re going through? It’s about Aperture Science, and now you’re going through this new testing track with this new element."
Luckily, the idea didn't last long. "We pretty quickly found that, even though we had a couple of pretty interesting mechanics, that...every play tester we had would say, 'Yeah this is alright, but where’s my portal gun?'"
As for those other mechanics? Some of them are still in the game, such as the propulsion and repulsion gels gamers will be playing with, as well as a few mechanics that are still under wraps. "We’ll leave some surprises for down the road. Like everything, we test it all, we see what works and what doesn’t. We’re still in the process of poking a couple of things to see what we can do with paint, and some other stuff that people haven’t seen..."
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Can't wait for Portal 2
Would they have changed the name? Or added a subtitle? Portal without portals is like McDonald's without artery clogging cheeseburgers...
A game like that would be pretty cool, just not as a Portal sequel.
What would have been called I know Darksiders!! (by the way I love Darksiders)
Well, considering Valve sucked up the studio who did that paint-themed FPS for this, I can actually totally see that. I can't remember what the student(?) game was called, but it was really cool - you'd fire different color paint at walls and they'd do different things when you moved over 'em. So, for example, one of them would launch you into the air, while the other was sticky so you could walk on walls. I can totally see how Portal 2, despite its name, would just be about the newest tool from Aperture Labs. And, frankly, I love the idea that Aperture is the core of this franchise.
However, I'm glad they added the "goop guns" to the portal launcher in the end. Its better to expand on top of what came before, instead of just completely do something new, different and arguably worse.
Very happy they didn't go with that.
I'm glad portals are still the main attraction of Portal. I can't wait to see the surprises.
i dont think i would buy it
portal without portals. whoever thought of that is a genius. (sarcasm)
im gonna make love to yah portal.
I'm very interested what sort of mechanic they thought had a chance to replace the Portal gun. I'm also glad they didn't decide to get rid of portals entirely, but it could have been cool to see what else they came up with.
Ya that woulda been a failure
Portal 2 without Portals.
I would hate Valve if they actually did that.
It probably would've been a great game, but pretty much everybody would be pissed at the lack of Portals.
That is idiotic. Would never have stood anyway but glad it died quick.
Wooooo. I never played Portal, but I think I might like to jump right into Portal 2.
Portal 2=Greatness. Period.
I kind of think a game without the portal gun would be really cool, it'd be like playing a whole new game. That's especially nice in puzzle games.
wow, im happy portals actually made it into portal 2, it was a longshot, i know, sarcasm aside, im exited for the new gameplay mechanics