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Sakaguchi Says The Last Story Is About Gameplay



In a recent episode of Iwata Asks (a show where the Nintendo CEO chats with developers), Final Fantasy creator Hironobu Sakaguchi explained how the Wii-exclusive The Last Story only marks the third time in his development career where gameplay is more important than story.

Sakaguchi claims that the last time story took a back seat to gameplay was way back on Final Fantasy VII for the original PlayStation. The first time was on the original Final Fantasy, which makes sense considering that many standard RPG systems had yet to be firmly developed.

For all of Sakaguchi's talk, he has revealed very few details about what to expect from The Last Story's gameplay. We know that players will be able to freely move around during combat, and the battle system features a mixture of real-time action and menu-based commands.

Even without specifics, I'm still excited for The Last Story. I've enjoyed Sakaguchi's games for years, including Mistwalker's Blue Dragon and Lost Odyssey. I just hope the team uses the Wii remote in a sensible fashion; I don't know if my arms could handle flailing around for the duration of a whole RPG.

(Source: andriasang)

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Comments
  • If the gameplay lets you move around during combat, I hope it's more like Star Ocean. I really enjoyed that series' combat and I hope to see it again.

    I can't wait to see what The Last Story is all about.

  • Final Fantasy,Last story,Latest Epic,Closing Fiction

  • i have high hopes for this one, especially since it's a spiritual successor to Final Fantasy. i can't wait to see more gameplay.

  • I am so excited for this game! Although I am starting to miss those old school turn based RPGs like FF one :( but it still sounds awesome!!

  • can't wait to see more of this. and really, he considers ffvii more gameplay based than story based? huh, i don't see it, but he know's what he's talking about lol.

  • That's weird, I wouldn't have guessed that FFVII was supposed to be focused more on gameplay. It turned out to be an amazing game though, so I trust that Sakaguchi knows what he's doing

  • Please have a U.S release!

  • Maybe he realised that JRPG writers can't actually write.

  • See, this is all good news. I agree with what Joe said above - I don't want to be swinging around my Wiimote for nothing. Point-n-click is fine, but keep it basic. And if possible, have Classic Controller options.

    Needless to say, this could very well be the RPG the Wii needs - just like Tales of Symphonia was for the GameCube.

  • Lately, I've been thinking more and more than I MIGHT just want to get a Wii... this, Epic Mickey, and a few other recent or coming titles have made the library a lot more intriguing to me.

  • I actually have not heard much regarding this game but it sounds like it'll be alright from the little that I've heard (I'm probably just very out of the loop), anyways I'll have to do a little more research into this game.

  • i love that title art

  • Too bad it's just for the wii

  • is there any vids or pics about this game....i'll have too look around

  • I definitely see how FF7 was developed with gameplay in mind.  Aside from the obvious advancements that had to be made for the evolution onto the Playstation, just in general that game was so fluid and had this sort of interaction and back and forth with the player that can only be explained as intuitive.  Like the game was always one step ahead of you, and knew how to keep you hooked in the minute-by-minute gameplay aside from the story itself.

  • That's nice and all but it's on the Wii...

  • I love that title art as well.

  • One would think...

    The Last Story would be about...

    the story?

  • Am I the only gamer who like the story of Final Fantasy VII more than the gameplay...   ???

  • I didn't think I was going to play this, I don't like straying from Final Fantasy games.  But it sounds like that guy is putting everything he has in this thing,  so I'm going to play it.

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