The lights are on
To trace the history of characters, role-playing, leveling, and character growth in gaming, one need look no further than the humble beginnings of Dungeons & Dragons. Likewise, long before Mass Effect and Elder Scrolls were shaping massive fictional settings, Dungeons & Dragons set the standard by building one fantastic world after another in its early years, giving players a huge number of locations, characters, and events to integrate into their own home games. Now in its fourth full edition, D&D has continued its trend of deep and complex campaign settings through annual releases, each highlighting a different world for players to explore. We talked with longtime Wizards of the Coast veteran, Rich Baker, about the job of building worlds, and went in depth on the newest and soon-to-release settings of Dark Sun and Gamma World. Before we finished, we even got some hints of where Wizards will be heading after that. “Every world wants to have a strong, unique hook. You want to be able to look at a particular world and know why that world matters – what’s different and special about it – as compared to a lot of other settings that can look a lot like each other,” Baker tells us. Baker has been a part of D&D for almost 20 years, contributing to dozens of products that have evolved the game over its numerous incarnations. His chief responsibility these days is creating D&D’s new campaigns. However, years ago, he had no idea that his career would be shaped by the game. “I sort of backed into this career. Back in 1991, I was on active duty in the Navy, and I decided to go ahead and wrap up my service time,” Baker tells us. “While I was getting out, I was throwing resumes to all sorts of companies. I sent one to TSR for the devil of it. I’d been a D&D player since I was 10 or 11 years old. I was a big fan of fantasy and sci-fi, and I knew I wanted to write for a living.“ He got the job at TSR (the original publisher of D&D) and became an instrumental part of the team that worked on projects like the original Dark Sun, Spelljammer, and Birthright settings for 2nd edition.
Through it all, the appeal of building a fiction has remained paramount. “Having a chance to create a vision of this fantastic world, and make that vision unique and special – man, that’s the World Series,” Baker declares. “That’s the thing you’re in this business for. The opportunity to create a world from the ground up and be the vision behind it – I’ve been very fortunate, as I’ve had this opportunity on a couple of occasions throughout my career. And I won’t lie – I look forward to the next opportunity I have to do it. It’s the best.”Next up: The menacing world of Dark Sun
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Bout time GI did tabletop news. Dark Sun is on my plate as well as New Vegas and Reach.
It's weird to think of a MMO board game.
I'll say it again, D&D games are suffering under Atari. They are clueless about delivering high quality RPGs.
*Yawn*
This might have been interesting if the game hadn't becoming mind numbingly boring. 4th edition is just a "skirmish" game where you go from fight to fight and maybe have a skill thrown in for fun every now and again.
I guess this might be interesting for those who want to play World of Warcraft in real life on a table top.
Sadly, I'm too young to have experienced this, and with the way that gaming delivers now, I couldn't get too deep into it.
I have never played D&D so this story really doesn't interest me.
Can't wait till my group gets Dark Sun. Looks like it will be a good supplement to our current campaign.
While I've never tried any of the table top D&D games I was drawn to TSR/Wizards of the Coast through they're excellent novels. Thanks to writers like Margaret Weis and Tracy Hickman above all others.
They're my all time favorite writers, and unless I'm mistaken, that Dark Sun setting would make for some awesome reading if handled by writers of this caliber.