The lights are on
Arkham Asylum may have blown gamers away last year, but to call the Caped Crusader’s video game history spotty would be generous. While we’re all eagerly awaiting Arkham City, let’s take a look at the road Batman has traveled in an effort to get his video game justice.(with contributions by Bryan Vore and Jeff Cork)
Batman: The Video GamePublisher: SunSoftDeveloper: SunSoftPlatform: NESYear of Release: 1990This early Batman game shows off a side of the character we’re not accustomed to. Batman hopped across platforms with the grace and ease of a ninja, wall jumping his way through a loose interpretation of Tim Burton’s film. Batman punches his arm silly as he battles guys on jetpacks, guys with flamethrowers, and robots. Also, Batman is purple.BatmanPublisher: AtariDeveloper: NumegaPlatform: ArcadeYear of Release: 1990The arcade version of Tim Burton’s first Batman game is probably the most faithful way to play through the story. The plot follows that of the film (though with considerably more punching), and digitized stills tell the story. It’s primitive by today’s standards, but it’s effective in its own old-school way. The gameplay is pretty stiff, and the platforming sections only serve to highlight just how rigid Batman moves. Still, at the time of its release it made console players envious for its impossibly large and detailed sprites and scratchy voice samples.
Batman: Revenge of the JokerPublisher: SunsoftDeveloper: SunsoftPlatform: GenesisYear of Release: 1992Batman put on his concrete boots when he suited up for this Genesis game. If Sunsoft erred by making Batman a tad too nimble in his NES outing, this Genesis follow up is a plodding attempt at course correction. The Dark Knight battles generic goons with the help of an arm-mounted weapon, which shoots a variety of odd-trajectoried beams and other energy attacks. This is one of the reasons players voiced skepticism when Rocksteady announced their intentions to make a new Batman game. We’ve been burned before, you see…Batman ReturnsPublisher: KonamiDeveloper: KonamiPlatform: SNESYear of Release: 1993Fans of Final Fight style brawlers found plenty to like with the Super Nintendo version of Batman Returns. Loosely telling the story of the film, players controlled Batman as he punched, kicked and Bataranged his way toward his final battle against the fiendish Penguin. Highlights included jump-kicking clowns off of motorcycles, throwing enemies into background elements like shop windows, and grabbing two enemies simultaneously and smacking their heads together. (Interestingly enough, that last move makes a return in Batman: Arkham City. Hmmm…) Sega published Genesis and Sega CD versions of the game, though they were more platform oriented. This was an era in which license holders would sell rights on a platform by platform basis, so it wasn’t uncommon for Nintendo fans to play completely different versions of games with the same title as their Sega counterparts.
The Adventures of Batman & RobinPublisher: KonamiDeveloper: KonamiPlatform: SNESYear of Release: 1994Based on Batman: The Animated Series, The Adventures of Batman & Robin did a fantastic job of bringing the television show’s interpretation of the character to gaming. While it followed a side-scrolling format, the game added some clever puzzles and plenty of opportunities for the Caped Crusader to draw from his impressive arsenal of gadgets. Just about everyone from Batman’s rogues gallery showed up in the game, including Clayface, Man-Bat, and the Riddler. The Joker is one of the first enemies Batman battles, in a Mode 7-filled roller coaster clash. Genesis and Sega CD versions of the game were developed by Clockwork Tortoise and released a year later. Those versions added co-op, with the second player taking control of Robin. There were also side-scrolling Batwing sections, which are basically straight-up shooters.Batman Forever: The Arcade GameDeveloper: IguanaPublisher: AcclaimPlatforms: Playstation, Saturn, ArcadeYear of release: 1996Acclaim was never known for putting out AAA titles, and Batman Forever: The Arcade Game definitely didn’t change their reputation. It was a sidescrolling brawler in the vein of Final Fight, only way more incomprehensible. Everything moved way too fast, attack animations typically consisted of two or three frames, Batman would occasionally shrink or gain lightning powers, and the announcer sounded like the Mortal Kombat guy with a mouthful of marbles. Arcade beat-em-ups are usually a blast, but this one just had way too much going on at once.Batman & RobinDeveloper: ProbePublisher: AcclaimPlatform: PlaystationYear of release: 1998This game is based on the second of two neon-soaked Joel Schumacher Batman films, which is widely regarded as one of the worst movies ever made. Based on how it turned out, it seems that the game was trying to be the video game version of its source material. If Resident Evil controlled like a tank on the PSone, Batman & Robin controls like a tugboat in molasses. It featured an incredibly cumbersome control scheme that required the player to switch between an exploration and fighting modes, as well as laughably bad vehicle sections. There have been many bad Batman games, but this one is a definite contender for the absolute worst. At least it does its namesake proud.Batman: VengeanceDeveloper: Ubisoft MontrealPublisher: UbisoftPlatforms: Playstation 2, Gamecube, XboxYear of release: 2001Released in 2001, this PS2 title was based on the animated series The New Batman Adventures. While it wasn’t as abysmal as the Dark Knight’s PSone titles, it was nothing to write home about either. Blending third-person exploration and combat with a first-person aiming mode, Vengeance was at least trying to do something new with the license. Despite having access to the grappling hook, you could only connect to the occasional point marked by a specific insignia, denying gamers any feeling of real freedom. It’s far from the worst Batman game, but it certainly isn’t the best.[PageBreak]Batman: Rise of Sin TzuDeveloper: Ubisoft MontrealPublisher: UbisoftPlatforms: Playstation 2, Gamecube, XboxYear of release: 2003Two years after Vengeance, this title extended the roster and omitted the awkward first-person feature from its predecessor. Not only limited to Batman this time around, players were given access to Robin, Batgirl, and Nightwing as well. Rise of Sin Tzu operated as a standard beat-em-up, resembling titles like Fighting Force and Final Fight more than Batman: Vengeance. While the character options were expanded, they all felt very similar, with speed and strength being the only differing stats. Co-op play and upgradable movesets did little to remedy the monotony of this cookie cutter beat-em-up.Batman: Dark TomorrowDeveloper: HotGenPublisher: KemcoPlatforms: Gamecube, XboxYear released: 2005We could write about Batman: Dark Tomorrow, or you could watch our Replay of it to see just how terrible it is...
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At least they never made Batman 64...
Yep...Arkham Asylum is definitely the best one ever. Wasn't a lot to compete with though.
Did they forget to texture on Vengeance?
Eh...Dark Tomorrow and Batman Begins aren't as bad as people make them sound...
Batman: Vengeance and Batman Begins were so great. I'm so glad that Batman: Arkham Asylum came along.
I've played Batman: The Video Game on my good friend's NES, and it's not all that great IMO. Too many of those floor crawling things, and Batman's jump can't be controlled at ALL. But the good news is I just went out and picked up a copy of Batman: Arkham Asylum! Can't wait to pop it in the PS3 and miss a few hours of sleep! :D (Just kidding about the sleep part!)
batman:vengeance was the first game i played about batman so i was in love with the game. it sucked and it still sucks when i play it but i was young.
Wow, I remember watching the Replay of Dark Tomorrow when it was posted, and I never new until just now that it wasn't a Playstation 1 game...
There was a sweet Batman game for the Gameboy classic made by Sunsoft. It was just called Batman. I'd like to see what you guys think of that one.
Someone give the Superman license to Rocksteady.
I actually enjoyed Batman Begins. The Batmobile level was decent. Also, I was on the runaway train level and I truly had to use counters, blocks, and my fighting skills to survive because I saved it at a point where I had a sliver of life left and had no choice but to start from the same point every time like an idiot. I beat the game though. It was rewarding and the alternate outfits were cool. Arkham Asylum is on a whole other level! Love that game.
LOL @ the Batman Dark Tomorrow replay video.......
Batman Begins wasnt bad and Justice League Heroes was about as good as Ultimate alliance 2:)
yeah i love arkham asylum
You guys NEED to play some more of these on a Replay someday! Batman Dark Tommorow was a great first step, but you gotta play say, Batman & Robin and Vengeance. Or dig out the old Sunsoft Batman. There's some good there, and a lot of bad. Which means its really fun.,
The Adventures of Batman & Robin for the SNES is my game. I loved that game and the animated series. I remember playing the crap out of that game. Might go back and play it now mwahahaha
-batman on nes was great, solid soundtrack and good level design.
-adventures of batman and robin on snes was also real good since each level was inspired by the animated series...had decent gameplay variety, to include going through riddlers maze and a rooftop chase of catwoman.
-The Batman Begins game had lots of potential but the devs never really took the training wheels off to let the players figure it out on their own......Batman Begins is what the best aspects of Arkham Asylum would be like in the hands of a "lesser" developer. The fear aspect is there, the important of disarms, corner cover, stealth takedowns, batarangs, hacking etc etc..same as arkham, just not done nowhere near as well.
I'm kind of sad that Batman Returns for Game Gear wasn't mentioned, for a Game Gear game, it was a very good one. Played a lot different than the SNES version if I remember correctly. Wish I could find the Game Gear, besides eating 6 AA batteries, it was ahead of its time in the graphics and sound department.