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The Madden NFL 12 Wishlist

What offseason? Just like NFL players train all year long, the developers at EA Tiburon are already working on concepts for next year's game. Now that everyone's had a little time with Madden 11, let's dive into what we want to see for the next game.

Apart from obvious bugs (like play-action), here's some things we hope happen in Madden NFL 12 divided up into a few sections:

GAMEPLAY

  • New passing trajectories to cut down on linebacker interceptions over the middle
  • True jostling and catching physics to remove the clipping animations between receivers and defensive backs
  • New blocking logic for the second level so fullbacks and pulling guards put their hats on the immediate threat
  • No more magnet catches where receivers, defensive backs, or the ball itself shoots into players' hands
  • More ball awareness by players in the passing game, including better head tracking
  • Make the fumble animations, minigame, and outcome match each other. Too many times what you see and who comes up with the ball is completely different
  • Is it just us, or are right defensive ends invisible in the game?
  • Let QBs audible plays in the hurry-up offense before they get under center
  • Optional QB Vision Cone feature
  • Better blocking by gunners on punts


GAMEFLOW

  • Stronger defensive logic for GameFlow that better accounts for multiple receiver sets
  • Make the playcalling packages in Gameplanning mirror the in-game sub-formation groupings, so it's easier to create your Gameplan

(Continued on page 2 after the break)

Once you select your formation in the Gameplan menu, there should be sub-groupings for that formation's different shapes


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