The lights are on
We're pretty excited about BioShock Infinite, the latest project from Irrational Games. As if revealing a new BioShock game, screens, and a trailer weren't enough, Irrational also showed a lengthy gameplay demo, and we are going to tell you all about it. The demo opens with protagonist Booker DeWitt in Columbia, the floating city that serves as the setting for BioShock Infinite. Unlike the previous two BioShock titles (and Irrational's System Shock 2), it doesn't seem like your player character will be a complete blank slate. As a former Pinkerton agent, it appears that Booker has his own backstory. He even speaks; as he gets moving, he says "That thing took Elizabeth. I've gotta find her..." in a voice that sounds like (but wasn't confirmed as) Garrett from Thief.Booker begins walking through the streets of Columbia, which aren't in great shape. A robotic (!?) horse pulls a newspaper cart with an unresponsive man slumped over in the driver's seat. Another cart lies ruined in the middle of the road, and propaganda posters portraying George Washington as a godly figure standing against foreigners adorn the walls.Throughout these first steps, a bell can be heard chiming in the background. We see the source – a giant town hall-style bell tower floating in mid-air. However, whatever is holding it up isn't reliable, and the whole tower slowly starts lilting and ultimately collapses, sending the bell itself skidding toward Booker and stopping just feet away. As Booker proceeds, he comes across an old man on a park bench surrounded by crows. He doesn't seem to notice Booker, who walks further into the park toward a gazebo at its center. Along the way, we see signs with alarming campaign slogans, apparently aimed at instilling fear and xenophobia in the citizens of Columbia. In the gazebo, we see the reason for the signs – a politician named Saltonstall is preaching about the evils of outsiders and the importance of preserving the purity of Columbia. It is a rousing speech, except for one problem: No one is listening. Saltonstall is campaigning to several rows of empty chairs (spoiler alert: Saltonstall might not be totally sane).
Email the author Joe Juba, or follow on Twitter, Facebook, and Game Informer.
I hope this game is out by Xmas this year!!! (I am joking)
i would have preferred to see this "demo" myself but this is just as good. as with the first Bioshock, the atmosphere looks amazing. and being afraid of heights myself, this may scare me.
Well, you guys said it was using a new engine, but didn't talk about how the game looks. Is it colorful like Bioshock? Is the whole place falling apart like Bioshock? Is the audio design as good as it was in Bioshock???
I called it, Bioshock 3!
I wonder if the whole game is going to be action packed and cinematic like that. Seems like you'll never get a moment's rest
That sounds AMAZING!!!
Bioshock has always surprised me. I know I say how much I can't wait for things... but this is a completely different type of "I can't wait."
Thank you for making my day.
Wow this is a must. Lets just hope in no way is the lame move or kenect used in this.
This actually sounds like a legitimate sequel to Bioshock. I can't wait.
Page 2, he's got the TMD on his left hand!
Is any one else not able to get past page 1?
Is anyone else wondering how this relates to Rapture? Hopefully it does in at least some way...
Even if it doesn't I'll be glad to get this. I want more of the series' excellent story and riveting gameplay. And Columbia sounds like it will be just as iconic as Rapture.
I mean, yes, it sounds awesome. But what about that is really BioShock? Sounds like they are giving a character some powers, creating a new, fantastical city (that in my mind doesn't fit with the Bioshock mythos, really) and cashing in on the BioShock name. Oh well. As long as its good, I don't really care what my games are called.
The system shock team sure love to brain storm with wierd creative ideas lol first a city under water, now a city in mid-air; im bought :)
Looks really interesting! Im pretty excited.