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A Look At Halo: Reach's Armor Abilities


While Halo 3 introduced new equipment to the multiplayer fray, it was never immediately clear what their functions were. Many gamers simply picked them up and deployed them without realizing their effect. September's Halo Reach discards this system in favor of an always-present armor ability. Seven are available in total, and they can be switched out between deaths thanks to the new loadout selection option. Each suits a different playstyle, and players may find themselves switching between them based on what game mode they’re playing. Take a look at the options below and decide what’s right for you.

Sprint

With this ability equipped, you’ll be able to sprint across the battlefield in a manner similar to titles like Call of Duty or Battlefield. Useful for modes like Capture the Flag or Headhunter that require the gamer to reach a goal quickly before being taken out.

Armor Lock

Gamers partial to this ability should be prepared to receive a generous helping of insults thrown their way by opponents. If you see an enemy rocket heading your way, just hold the LB button to activate temporary invulnerability. No matter how dead-on your enemy’s aim is, you won’t take even the slightest hint of damage while it’s active. Just in case someone attempts to melee you the second it becomes inactive, the ability sets off a close-proximity EMP that will severely damage your would-be attacker. Extremely useful as a sort of “instant cover,” allowing your shields time to recharge without danger of being killed.

Evade

Toss a grenade an Elite’s way in Reach’s campaign and you may see them perform a lunging evasive dive. This ability isn’t restricted to the A.I.; you’ll have full access to it as an armor ability. Featuring different animations for Spartans and Elites, the evade is great for quickly escaping the blast radius of a grenade or rocket blast. This particular ability should be invaluable during rounds of the multiplayer Rocketfight mode.
 
Jetpack

Gamers who participated in the Halo: Reach beta are certainly be familiar with this ability. Helpful in maps with several stories, the jetpack allows you to take to the skies long enough to deliver an objective or get the drop on an unsuspecting enemy. For a ridiculous multiplayer experience, try turning on unlimited jetpacks in a mode that features infinite sniper ammo or rockets.

Active Camo

With a press of the left bumper, you become practically transparent. Observant players will still be able to spot you, but not nearly as easily as they would without it. Give it a chance to cool down after using it, and you’ll sink right back into the shadows.

Drop Shield

Halo 3 introduced the bubble shield. In Reach, players will have access to a similar-looking ability that serves a different function. Like the bubble shield, the drop shield forms a barrier around you. Any friendly character that enters its perimeter will be healed quickly, including the player that dropped it in the first place. However, while the bubble shield was invincible, the drop shield is not. Enemies can destroy it if they concentrate enough firepower on it.

Hologram

When you activate the hologram, it sends a copy of you running straight in the direction you’re currently looking. If your enemies watching closely, they’ll become suspicious of the clone’s beeline movement, but most gamers pull the trigger on sight. Fans of the series’ multiplayer know the frustration of getting stuck with plasma grenades or killed by a melee blow to the back of the head, but wasting several sniper rounds on a Spartan that doesn’t really exist may be the new king of aggravating moments.

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Comments
  • Sounds like a mixture of bad and almost good ideas. Why not just include sprinting like in most games? The rest of the ideas sound pretty cheap. Hopefully there will be a big recharge time for things like Armor Lock.

  • Drop Shield FTW!!! Im always the medic type in every game.

  • So, the Hologram is a real ability! That and the Drop Shield sound useful. I'm glad to see they added these extra abilities to the list, it should keep the variety even higher than it was in the beta.
  • I'm all for the armor lock. :-P

  • after playing the beta i would say that bungie will always have every aspect of their multiplayer balanced. armor lock is easy to get around, just be patient and kill them when its gone. camo is awesome but not overpowered. evade is fun and jet packs are going to break your spartans neck

  • The "Armor Lock" and "Jetpack" abilities sound good for me. But ultimately all of these abilities seem to be useful.

  • The hologram looks like it could be the cause of many future rage quits. I wasnt really interested in this game untill i saw the new Red vs. Blue that shows they will be bringing back Blood Gulch and adding on to it.

  • I like the Hologram idea. You can send it out running past a door and then watch people turn the corner and chase after it, only to be struck down from behind by you.

  • I hope they did some revamping with Armor Lock... it had too few uses compared with the rest. All of them should be equally useful.

  • Sprint should be standard in all shooters.

  • Run should be standard for all armor.  Halo always seems so slow after playing call of duty.

  • Sprint combined with a Sword, Hammer, and Shotgun is already a powerful combo. If sprint were a general trait, "balance" would be thrown out the window.

  • I really enjoyed Armor Lock in the beta and am looking forward to Hologram.  That one looks like a lot of fun.

  • Go Hologram! I can't wait to piss people off with that!

  • I liked Sprint, Evade, and Armor Lock during the Beta, (Even though I was bad with the latter) and I can't wait to try Hologram. But I thought Sprint and Evade were Spartan and Elite exclusive, respectively.

  • Equipment is a very important part of Halo 3! I've never had trouble with it...other people have though, like when that guy shot a rocket at me and hit my(still undeployed)Bubble Shield flying through the air, killing him and his buddy.

    *Rofl break*

    But I do agree that Armor Abilities seem like a better idea.

  • I for one feel like the armor abilities make the game worse. Bungie took Halo 3, gave it a "face lift", and then added elements of luck to the game play in the form of these abilities. The armor ability is especially cheap.

    I'm buying this game used for what looks to be an impressive first player experience, and sticking to my BC2 and Halo 3 for competitive multiplayer. I hope my mind is changed when I try it again but the beta brought me to tears!
  • Armour lock seems a bit extreme...

  • Hologram and Drop Shield sound amazing

  • I love Hologram! It may be my new favorite thing in Reach.

    Is Evade available to Spartans now?

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