The lights are on
I got my hands on an early build of Codemasters' Bodycount, and two tent pole features of the game make the FPS stand out.
Part of the development team of Bodycount features members from Criterion, who gave us Black on the PS2 -- so you know that the people behind Bodycount love their guns. This comes through in the game's destructible environments. This isn't anything new, but what's cool about this gameplay feature in Bodycount is the way it gives the player freedom in how you tackle enemies and the level itself. I was in a shanty town level facing off against this particularly nasty boss-like dude who was chasing us all over the place. We don't know what his name was, but all that mattered was that he didn't want to be friends and that he was carrying a giant Gatling gun like it was nothing more than a toothbrush. Because you can blast your way through many of the walls and objects in the game, it's easy to create your own path through the level. Cornered in a building? No problem -- just create your own back door by shooting you way through a back wall. Want to get the drop on an enemy? Surprise and flank him by blowing a hole through a wall and getting your sights on him through the window you've just made.
Going hand-in-hand with the destructible environments is a really cool cover mechanic that lets you lean, shoot, and peer around any object fluidly using the left analog stick. So, if you come up against a bit of cover that is already half-destroyed, you can crouch down with the left trigger, and then move and peer around whatever gaps there are in the cover by moving the left analog stick. Its very useful in getting your sights on enemies from cover, and it contains way more possibilities than the standard and static lean left, lean right, or pop straight up from cover that most FPSs have. Because of it, you can retain your cover while still being in a good position to shoot someone's head clean off.
Look for Bodycount on Xbox 360 and PlayStation 3 in the spring of next year.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
I wonder when destructible environments will become standard in FPS.
Cover eh? Isn't that what the creator of this game was whining about being in every action game? And now its in this? Anyway, loved Black and I've been waiting for a sequel but I guess this will do. It has a goofy-ass color pallette though...
I loved Black so much, I'll be looking out for this one
Definitely one of the more interesting FPS's out there. It's everything I loved about Battlefield: Bad Company 2 times a thousand. And having the creators of Black isn't such a bad thing either. :)
In the pic's you gave us Kato, make's it look like your shooting from the hip as if playing COD.. I just hope it let's you focus in close with the left trigger, but other than that I like the sound's of this game.. I hope there's tank's, and UAV'S...
I'm looking forward to this.
i read about this in the newest game informer. it sounds pretty cool
This looks good, can't wait to learn more.
From the creator of Black? Sold.
I'll be watching you Bodycount
WOOW......the destructibility of the enviroments are unprecedented....cant wait
Definite buy for me.
I'm wondering what the point of taking cover is if you can just destroy the cover the guys are behind. Seems kinda pointless.
this game looks really cool black was a very good game had amazing graphics, gameplay and had some cool guns
Very strange screenshots... not at all what I was expecting. Looking a bit rough around the edges, but not in a lack of quality kind of way just... advertantly cartoony or something... hopefully I am just misinterpreting.
***, i like all the explosions..