The lights are on
Last month, Zelda fans experienced mass anxiety at news of Nintendo mastermind Shigeru Miyamoto's intent to make the next Zelda game easier. Yet, when The Legend of Zelda: Skyward Sword was announced a couple days ago at E3, it certainly didn't look easier. Due to the game's fully-realized motion controls, players will need to attack enemies from specific angles just to injure them.
I was curious about the meaning behind the quote, so I asked Zelda producer Eiji Aonuma during an interview yesterday. He responded in the most straightforward manner possible: "I do not want to make Zelda easier."
"Easy to me does not equal fun," Aonuma explained. "I want puzzles where people have to think about it, and when they solve the puzzle, there's that feeling of accomplishment. That's something that's really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you've done something worth doing. If the game is too easy, the accomplishments aren't valuable."
Aonuma also elaborated on the quote from Miyamoto that caused this worry in the first place:
"When Mr. Miyamoto says easy, he doesn't mean simple. He means easily -- this is the difficulty of the language here. It's accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it's not difficult to accomplish what you need to do."
Essentially, I think what Aonuma was saying (and what Miyamoto was trying to hint at) is that the new motion controls make the combat natural without having to learn many button combinations. It was an unfortunate misunderstanding, but one that's nice to have cleared up.
Alright, a hard Zelda. Sounds like Ocarina of Time. I like that.
Phew. It's good to know that Nintendo isn't making it ridiculously easy, but at the same time I hope they don't make it original-Zelda-with-no-guides-or-Internet hard.
Sweet. Between this and Mario Galaxy 2, it looks like Nintendo is taking a more intense approach to game difficulty, while still making the games fun and easy to play. Probably going to pre order this one.
Nintendo always says this. They mean, "Mega Man" or "Contra" easy. Those games only use 2 buttons - they're very easy to learn to play. The challenge comes from the excellent game mechanics and level designs -- things that contemporary western games don't seem to put much emphasis on (what with crappy open worlds the de facto thing to do these days). Aonuma is a frickin' genius, so there's no reason to worry about anything. The worst game this guy has done was Twilight Princess, which was still amazing (if not 100% derivative and 'factory made' feeling; its basically an expansion pack of just dungeons, and kicks the once-promising story to the curb for the last 3rd of the game)
More games should be intuitive to play, just like the old days. There's a reason why whole generation of peoples still associate "video game" with the likes of Pac-Man and Super Mario Bros. That's the REAL genius to the Wii, and unfortunately the thing most third parties took FOREVER to understand. Make your games simpler to play, that's all. That's also why we're probably seeing so many 2.5D games on the console nowadays as well, which is rad.
Good. I was worried when he said it would be easier. I'm glad to see that this will not be the case. I did notice during the press conference though, Miyamoto said this game will use only four of the Wii's buttons, namely A,B,C, and Z.
Im a huge Zelda fan......but I've never found the games ever to be hard.
But all the same I cant wait for this to come out!!!!
You'd think by now there would just be an understanding that this guy knows what he's doing.
Well, that makes me feel better. But I still didn't here him mention combat. Don't just make the puzzles hard, make fights more punishing.
That's good. I thought it was going to be to easy
Good, because we don't want it to be too easy! Awesome news, I can't wait for this game, it looks spectacular.
Good to hear. Now for the next Zelda is to have orchestrated music and unique artistic style.
Thank god nintendo is not dumbing dow Zelda I like that the motion controllers are a lot more realistic
good to hear, we hate easy
I was somewhat worried at first, but I assumed that was what he meant after I thought about it. Considering this has been the Big N's strategy with the Wii all along, it was pretty clear to me that what he meant was they are trying to make the game more accessible.
Good. Zelda is more fun when it's challenging.
wat i dont get is y they dont make the game to where u choose if ur left or right handed in the gameplay.i have to use the remote backwards because im a left-handed
I'm very happy to hear this. I did not want an easier Zelda game.
Just remove the last word from the headline, and I will fall in line with every other Zelda fanboy on a Zelda related post "Yaaaaaaaaay"