Get your aggression out with The Fight: Lights Out for Move as you go mano y mano with another dude and pummel each other with your bare fists. Another typical Friday night.

The Fight: Lights Out is pretty straight forward: You've got two Move controllers in your hands and you just tee off on your opponent in one of 12 locations (you can also challenge anyone who looks at you funny to an online fight). Uppercuts, jabs, big hooks are all represented, and there are even a handful of "dirty" moves like the infamous Captain Kirk two-fisted sledgehammer, headlocks (complete with staccato punches to your opponent's prone head), headbutts, neck grabs, and more. You earn these by defeating each of the game's bosses. Some of these also serve as finishing moves, one of which is called Blown Away. All it takes to perform this finisher is to blow into the PlayStationEye camera when you opponent is ready to be finished, and he'll fall over like a pillar. Apart from these kind of special moves, you can also improve your fighter by hitting the gym and bolstering his punch speed, stamina, strength, and overall health.

In my hands-on time with the game, I noticed that while it did a good job differentiating my uppercuts from body blows, for example, sometimes it didn't always keep up with the pace of my punches if I got going pretty good (although I could do some combos pretty effectively). Maybe the developer will have some of this fixed by the time the game ships. You can dodge with your head, but it feels a little weird that the game requires you to keep your feet still. Movement is instead initiated by rotating and moving your hand slightly to the side. This is easy to get used to since your hands will naturally be up near you face in the typical default defensive position of boxers. You're not totally free moving either, as you more or less circle around your opponent.

As natural as it was to throw punches, some of the dirty moves I tried, like a headbutt and headlock, required a few extra button presses. The headbutt requires you to put both controllers out in front of you like you were grabbing someone by the head, depressing the triggers, and then rapidly pulling your hands toward you. The headlock, meanwhile, was more complicated. Here you had to swing like you were throwing a hook at your opponent's face. Before you fully extend your arm, however, you first have to hold down one trigger on the controller and then the other. Once you see that the headlock is engaged, you have to continue to hold the triggers down.

The Fight: Lights Out is slated for the Move's launch window - before the end of the year, in other works.