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LittleBigPlanet 2 First Hands-On

Earlier today at Sony's press conference, Media Molecule's Alex Evans took the stage to show off the breadth of creation options available in the highly anticipated LittleBigPlanet sequel. We saw block races, a top-down bumper car game, a 2D platform brawler, and more. I got a chance to try out the games showed off at the press conference, plus got a few details on some of the tools you'll have at your disposal when creating your very own video game masterpiece.

First off I got to check out a real-time strategy game where you command a circular tank. The ship must defend itself from incoming fire from opposing vessels by firing back. Strangely you also have the option to herd cows on screen with your vehicle and help them safely cross a street on the map in a Frogger-esque sequence. It's strange, but it works.

In a retro space shooter, Sackboy rode atop a small vessel as he traversed at high speed through a neon outer space background and shot enemies for points. I was then shown Rocket Arena, a simple 2D competitive brawler that gives players access to the Creatinator, a hat Sackboy can put on that is programmed to shoot objects of any type at your command. Anything from rockets to farm animals can be shot at your opponent. The sky's the limit on what you can do.

Next up I got to try Super Block Race, which places players underneath a line of blocks marked with button symbols from the PlayStation controller. You have to hit the button on your controller that corresponds with the block directly over your head. Correct button presses keep the blocks moving and you can compete with up to four players to see who can rack up the most points. A simple, but fun game that would make excellent practice for players who typically have trouble with Quick Time Events. Finally, I got to play Crashy Bashy, a bumper car type game that requires you to knock your opponents to the edge of an electrified ring for a good old fashioned shock.

What's most interesting about the games shown is that they were part of Media Molecule's Community Game Jam, an event for top level creators. These community members visited Media Molecule's studio and were shown developer-created levels from the sequel, and were then tasked to create their own using the new tool set. The catch? The games had to be created in 24 hours. Community members selected for this honor were recipients of a Sackie award, a high honor in the LBP community, so they were able to complete the challenge.

One of the new awesome creation tools available to these community members is the ability to create Sackbots. They can be any size you wish, big or small, plus you can change specific proportions and change their costumes. I had a giant Mozart Sackboy in my demo with an oversized skull. If you apply AI logic, you can set the bot to follow you around, be hostile toward your playable character, or follow an AI path of your choosing. Or you can make the Sackbot dance in your own music video by simply recording motions you perform manually that can later be looped. Though seemingly complicated, menu navigation was pretty straightforward and easy to use. I'm ready to get started on my Lady Gaga video.

Finally, in a major act of cuteness, I was shown a tiny Sackboy following a regular sized Sackboy and all I could think about is the possibility of an LBP version of BioShock with a Little Sister following a Big Daddy, and you serve as her protector. Anyone up for the challenge?

LittleBigPlanet 2 is aiming for a November release date. More details from the show floor coming soon.

Comments
  • The more you cover this game, the more I consider what I have to sell that would land me $300.

    So many ideas...So little money.

  • ...Words cannot even describe how excited I am for this game.

  • Cannot wait for this game. And I know my friends are freaking out more about this than I am. But still, I won't know what to do with all the told MM is giving their audience

  • I'll take that BioShock challenge. I'm currently in the middle of making a really detailed stage for the first game. I've spent over 30 hours just creating a single boss enemy with multiple weak points and phases. I'll blog about it or something when I'm done sometime this weekend or next week.

    With that new gun that was announced that lets your sackboy shoot any object I think I could have a lot of fun making a BioShock level for LBP2 that lets you use a variety of plasmids like the game.

  • I cant wait to see what crazy ideas people can come up with for creator levels there are endless possibilities.  

    Do I smell a game of the year here??  DO I!?!

  • just when i gave up on  lbp and thought i was done

    i heard they were making a sequel and my jaw hung open for the next two hours and I kept wondering how to make a game

  • cnt wait this is a definite buy

  • already got it preordered.

  • i might get a PS3 now lol

  • This game looks worth while. LBP1 was a great accomplishment and I think this game will be one of the new backbones of SONY.

  • Let's stop talking about this game. I'm too excited.

  • can't wait.

  • this game looks simply incredible, and i'm so excited for this.

  • game looks amazing. cant wait to try it

  • Dang this game looks good.

  • I've been contemplating buying a PS3 for a while. The Move, good stuff. Exclusive content to PS3 game versions only...okay, that's big for me. LBP2, done. I'm getting a PS3.

  • Thanks Sony....Now if you will excuse me, I need to go change my shorts...

  • this seems really cool but i dont think its the kind of game for me

  • This game is going to be one of the best of the year.it looks very awesome and the sack ai thing is going to be cool.the thing I want the most in lbp 2 is water,not like the water in lbp 1 but water like real water.it can be put in a contaner and when it spills it makes the ground wet.sponge absorbs it and metel repels it.that's what I want the most.

  • From the amount of positive responces, I predict that this will be one of SONY's biggest launches this year. I can't wait.

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