The lights are on
In 2009, Sucker Punch Productions released Infamous, a super-powered sandbox game that was a drastic departure from the studio's well-known Sly Cooper franchise. Venturing into new territory paid off for Sucker Punch; the PS3-exclusive Infamous has sold nearly 2 million copies, providing a combination of mobility and electrical powers that makes gamers feel like a true superhero. For Infamous 2, the team hopes to raise the bar even higher. A new look for hero Cole MacGrath is just the first step; a new city, new powers, and a powerful new foe await you in Infamous 2, and you can read all about it our exclusive 10-page story.After you've satisfied your superhero curiosity, keep flipping those pages to see the issue's line-up of cool features. This month you'll find a column from Irrational Games' Ken Levine, the origins of ClapTrap from Gearbox's hit Borderlands, an interview with Edgar Wright (director of the upcoming movie Scott Pilgrim vs. the World), and a rundown of bizarre glitches that never made it into finished games.We've got a ton of previews for big games like Call of Duty: Black Ops, Killzone 3, The Force Unleashed 2, God of War: Ghost of Sparta, and Kingdom Hearts: Birth by Sleep (including an interview with designer Tetsuya Nomura). You can also read reviews of Green Day: Rock Band, UFC Undisputed 2010, Tiger Woods PGA Tour 11, and the downloadable Joe Danger. Keep an eye on your mailboxes and store shelves, because the July issue will be there very soon! Here's the front cover, showcasing the new design for Cole in Infamous 2...
And here's the full wrap-around image:
Stay tuned for our Infamous 2 hub, which will be your one stop shop for our month long, online coverage of Infamous 2.
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