It looks as though SOCOM 4: U.S. Navy Seals players may have a reason to turn up the volume. Bear McCreary, the composer of the TV show Battlestar Galactica and Dark Void games has revealed on his blog that he's writing the score for the latest installment of Sony and Zipper Interactive's military shooter. He certainly isn't downplaying the importance of audio in the game, either, calling it "a score unlike any other."

"Ever since I was a kid, I’ve dreamt of a video game score that would feel as if it were being composed specifically for each player," he elaborates, "adapting and shifting perfectly to capture the mood of the individual gamer. Thanks to the powerful technology available today, and the talented artists and programmers at Sony and Zipper, I was able to write a score that fulfills this promise."

He then breaks down his approach to the game, starting with how its setting influenced the instrumentation. If you're interested in game audio, definitely check out the post. It's a fascinating behind-the-scenes look at one of the often underappreciated aspects of video games. If McCreary realizes his goal, however, SOCOM 4's score is bound to convert a few folks who usually never pay attention to such things.