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Bungie Unveils New Halo: Reach Multiplayer Modes

When the Halo: Reach demo invades consoles on May 3, the Halo faithful will get a taste of four new multiplayer game modes for the first time. 

Talking to our friends at 1Up, Bungie said it was time to shake things up. "We just said, 'okay, Slayer, CTF, King of the Hill, those are great, let's lock those up and put them aside. Now what else? What can we have?' And then came up with some fun stuff to do in the space," said mutiplayer designer Derek Carroll.

The first of the new modes is a party game called Headhunter, which tasks players with collecting the skulls of their deceased enemies and transporting them to a depository. If you get sniped on the way the other players can scoop them up for their collection.

The second mode, Stockpile, pits two teams against one another in a race to collect the four flags stationed randomly around the map and return them to their home bases. Once you bring the flag to your base, you must defend it for a predetermined amount of time.

Generator Defense, the third new mode, "pits three Spartans against three Elites. The Elites are trying to destroy three generators before time runs out while the Spartans are trying to defend." This mode is divided into two rounds at five minutes apiece, with teams switching sides after the break.

The final new mode Bungie revealed is called Invasion. This vehicular-focused mode opens up the battlefield for six-versus-six matches and seems to be a multi-stage, objective driven experience.

To read more about the new mutliplayer modes, read 1Up's more comprehensive coverage.

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Comments
  • cool

  • liking headhunter's idea.

  • Head hunter is strait from Unreal 3. Not that thats a bad thing. I loved gathering skulls in UT3 so It should be awesome to do in Halo. That is if the Single player Campaign is actually worth buying the game for, unlike the last few cut and paste Halo's

  • Stockpile sounds like the one I will be checking out first.
  • Can't wait.  

  • Sweet I love this game. Also First! Yea

  • It's good to see that Bungie is a verisatile devolper. I wanted to know the new beta multiplayer modes, and I'm happy to see Bungie make all these new steps, like taking away the flame and spike grenades. Congratulations Bungie, you have balls.

  • Kind of seems to blends all the previous shooters in one.

  • Seems like Bungie is really trying to do something different here and I hope it pays off for them, I know I'm really looking forward to this title.

  • Invasion sounds the best 2 me. But why not more people in these modes?

  • sounds fun.

  • Sounds great but I was hoping Invasion was something really epic with a much higher player count than 12. At least double that.

  • Definitely loving the new gamemodes. For the longest time I was such a stickler for Slayer games only but once I got into MLG gameplay, I enjoyed more skirmish modes than anything else with CTF being my favorite.

    Not sure how I feel about Generator Defense but feels a bit like S&D for MW/2 which I've never been big on. Definitely loving Headhunter and Stockpile though. :)

  • Hey, Invasion sounds like Rush mode from BFBC2!

  • Invasion sounds like BFBC 2's rush mode. I like that one but not the 3 on 3. I prefer bigger matches. But all in all........GO HALO!!

  • I wonder if Bungie is feeling that weight coming off their  shoulders since the downfall of Infinity Ward, they wont have to compete as hard because IW's new games are probably going to suck

  • I wonder if Bungie is feeling that weight coming off their  shoulders since the downfall of Infinity Ward, they wont have to compete as hard because IW's new games are probably going to suck

  • Awswome

  • cool! i might get a 360 for this.........

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