Please support Game Informer. Print magazine subscriptions are less than $2 per issue

X
Konami Gamers Night

Lost In Shadow To Change How You Approach Platforming

by Dan Ryckert on Apr 09, 2010 at 06:00 AM

 

At first glance, Hudson's Lost In Shadow resembles Ico if you took all the characters, turned them into shadows, and made it a 2D platformer. Despite the aesthetic similarities, you'll immediately notice gameplay mechanics you've never seen as soon as you start playing. Lost In Shadow challenges platforming veterans by forcing them to focus on the shadows behind objects rather than the 3D models themselves. The result is a novel title that challenges your sense of perception in a new and exciting way.

When I first picked up the controller, it became apparent that I'd have to totally change the way I looked at the game. Anyone that grew up during the 8- or 16-bit era is used to a straightforward approach to platforming, with clearly defined platforms and objectives. Lost in Shadow instead requires you to shift your gaze to the background, as your character has no physical form during gameplay and exists only in shadows. Living in the shade changes the properties of many objects you see in the foreground. That unassuming fence you see in its physical form just happens to be a deadly series of spikes when its shadow is projected a certain way.

Objects in the "real world" can be interacted with by flipping shadow switches, but the majority of this interaction will be through the fairy-like "spangle" creature. When you point the Wii remote at the screen, this flying figure acts as your cursor. It can rotate bridges, flip switches, and even shift the location of light sources in an effort to move the shadows behind them.

It's not just you and the shadows, however. Early in the game, you'll come across a sword that can be used to dispatch the red-eyed creatures that also inhabit the world. Killing them releases red and purple orbs that increase your shadow's "weight" (essentially your health meter) and provide you with experience points.

If the game consisted of only the "shadow world," it would be a fairly standard affair. However, the interactions with the real world create a compelling new dynamic that we haven't seen before in a 2D platformer. With this intriguing gameplay mechanic and an art style that makes great use of the Wii's limited hardware, Lost in Shadow could end up being a great sleeper hit for the Wii when it releases this fall.

[View:http://gameinformer.com/games/lost_in_shadow/m/lost_in_shadow_media/287483.aspx:610:343]

[View:http://gameinformer.com/games/lost_in_shadow/m/lost_in_shadow_media/287485.aspx:610:343]