The lights are on
At first glance, Hudson's Lost In Shadow resembles Ico if you took
all the characters, turned them into shadows, and made it a 2D
platformer. Despite the aesthetic similarities, you'll immediately
notice gameplay mechanics you've never seen as soon as you start
playing. Lost In Shadow challenges platforming veterans by forcing them
to focus on the shadows behind objects rather than the 3D models
themselves. The result is a novel title that challenges your sense of
perception in a new and exciting way.When I first picked up the
controller, it became apparent that I'd have to totally change the way
I looked at the game. Anyone that grew up during the 8- or 16-bit era
is used to a straightforward approach to platforming, with clearly
defined platforms and objectives. Lost in Shadow instead requires you
to shift your gaze to the background, as your character has no physical
form during gameplay and exists only in shadows. Living in the shade
changes the properties of many objects you see in the foreground. That
unassuming fence you see in its physical form just happens to be a
deadly series of spikes when its shadow is projected a certain way.Objects
in the "real world" can be interacted with by flipping shadow switches,
but the majority of this interaction will be through the fairy-like
"spangle" creature. When you point the Wii remote at the screen, this
flying figure acts as your cursor. It can rotate bridges, flip
switches, and even shift the location of light sources in an effort to
move the shadows behind them.It's not just you and the shadows,
however. Early in the game, you'll come across a sword that can be used
to dispatch the red-eyed creatures that also inhabit the world. Killing
them releases red and purple orbs that increase your shadow's "weight"
(essentially your health meter) and provide you with experience points.If
the game consisted of only the "shadow world," it would be a fairly
standard affair. However, the interactions with the real world create a
compelling new dynamic that we haven't seen before in a 2D platformer.
With this intriguing gameplay mechanic and an art style that makes
great use of the Wii's limited hardware, Lost in Shadow could end up
being a great sleeper hit for the Wii when it releases this fall.
Email the author Dan Ryckert, or follow on Twitter, Google+, Facebook, and Game Informer.
Finally another good third party for the wii aka this years muramasa! I'd like some gamecube controller action but if not this game might be worthy to be picked up like Epic Mickey and Zelda
The higher levels of interaction seem to only take place at certain points in the level? If that is the case through out, it seems like little more than a different way of presenting the next area of a level
this looks good, I'm kinda excited for this
Wow... makes me sad that it's a Wii exclusive. It'd caught my attention. Maybe I'll buy the game among a few other select Wii titles some time and play them on my girlfriend's console... heh. *On the phone* "Honey... can I come over and play my new video game?" "ALL YOU EVER DO IS PLAY GAMES!" "...Heh...I'm coming to see you too?"
Looks pretty cool.
If this game is good, my Wii will have a new game. I haven't bought a Wii game for about a year.
Reminds me of super paper mario.
mega trippy awesome!
Yeah, this is kinda like Super Paper Mario. It also reminds me of Echocrome, with all of the different ways you can align the shadows.
This game look quite interesting with the shadows behind the objects instead of the objects them selves, the rotation of the platforms to give a different shadow to get to the other place make the game so much more interesting than to jump from one platform to another, the rotation gives the puzzle aspect of the game in how do i get to the end and what do i have to do. This game will be very interesting to play and i imaging quite difficult at the start.
This game looks amazing wish it was on a better system.
oh yeah i remember reading this is in the magazine. this is a creative twist on platforming.i gotta check it out.
I wish this was on ps3 too.
Reminiscent of Echochrome on PS3, but actually with an interesting world. That and the writer had me at the Ico comparison.
I'll definitely keep this in mind as a way of dusting off the lonely wii.