NCAA Football 11 associate designer Larry Richart has posted a new entry onto the game's blog detailing the team's efforts to make the upcoming college football title move more realistically. This involves new engine technology that governs players' movements, which basically encompasses the majority of the game. The upshot is that players' acceleration and speed characteristics will be improved and more varied.

Richart admits that in previous NCAA Football titles, the acceleration attribute wasn't important since all players came up to speed more or less the same way. For NCAA 11, the team is using new engine technology to differentiate levels of quickness. A possession wide receiver, for instance, might be able to get in and out of routes quicker than a pure burner, even though his top-end speed isn't as high. Similarly, linemen on both sides of the ball will accelerate into their stances or get upfield on the rush faster or slower than other players after the snap. Also being tweaked for the upcoming title is how players' momentum is affected while they are doing all this acceleration and deceleration, jukes, cuts, etc.

Although most of the NCAA Football 11 details to date have sounded pretty minor, this news of possible improvements to players' movement is more exciting if simply because we should be seeing it on every play.