The lights are on
We first speculated on it last month, but now it's confirmed: Super Mario Galaxy 2 will abandon the hub worlds featured in the plumber's other 3D adventures in favor of a traditional world map. Shigeru Miyamoto explains, "You can think of it in terms of something similar to Super Mario World or New Super Mario Bros. Wii, where you will have a rather convenient map to navigate."
He continues, "We want players to focus on the joy of the action instead of getting to each game course. We wanted to make it as accessible as possible and as easy as possible for the players. Also because we’re going to incorporate a number of different stars and conquering all the stars is going to be one of the most challenging missions for the player, we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars."
How do you feel about this? Were you a fan of the hubs in Mario 64, Sunshine, and Galaxy, or are you partial to the more streamlined process featured in Super Mario World and New Super Mario Bros. Wii?
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In my eyes, the hub worlds were a fun way to introduce people to the concept of 3d platforming (back in the Super Mario 64 days), but I don't feel like it's still necessary now that we're all used to making Mario run and jump in three dimensions.
I loved running around the castle in Mario 64... when I was twelve. Mario 64 marked Mario's first venture into the third dimension and introduced many people to the analog stick. Jumping through paintings and making Mario do flips blew my mind back in the day, but navigating hub worlds now is just a chore. I won't miss the process of spamming Mario's long-jump just to get him to move more quickly.
I agree with the people that have some reservations about this decision in that it could make the game more linear with a grid-based system, but I have faith that there will be a way around that (using cannons, flutes, black holes or whatever they want to use to get Mario to teleport)
Mario 64 had a great hub world and Sunshine's was smaller but still fun to goof off in.
Galaxy's was just plain awful. NOTHING interesting to look at. Nowhere to jump without falling off a cliff. A wierd, spiral mountain that was tedious to climb up. I'm glad for the change.
Also, with every hub world, the pick up and play attitude that is in all Mario games was put off balance. Nobody wants to travel to locate where the more obscure levels are (once you played them all before) so you always tend to play the beginning few levels over and over and over again. Welcome back traditional world map.
I loved the Hub levels... if only for all the secrets they harbored. Being said, Galaxy's hub level was by far the weakest.
Am I the only one getting tired of Nintendo doing things like this to make games "as accessible as possible". I loved the hub world in Sunshine and Galaxy. They should stick to them when it comes to 3D mario games.
It's not to big a deal, just something I'll miss
i think the world map is a better way to go.
The hubs have always been just as enjoyable to me as some of the levels. Who didn't love flying around Galaxy to pick up all those extra 1-ups before a hard level? No i think this is a bad call on Nintendo's part.
awww I liked the hub world
The best thing, in my opinion, about Super Mario Sunshine was the hub. Super Mario 64 had an awesome hub as well. Galaxy kinda blew it, but still I want my hub world. They are great time-wasters and for me encourage me to play at my own pace.
I liked both, Mario 64 and Sunshine did it the best in my opinion, Galaxy was great, music playing while going towards your objective was amazing, but other then that it was kinda annoying.
Still I think they should have stuck with the original formula.
i like the hub would better not the one in galaxy but i loved the other two they had a sense of mystery. this article is very disappointing to me.
I don't think this will bother me much. I loved SMG, and I think I'll be okay with the traditional way. Whether or not its a nuisance will probably be decided when I get it, but it probably won't be much of a problem.
A lot of the fun, for me anyway, was hopping around the hub worlds in the past Mario games. I never thought that getting to a course was an inconvenience or anything. I'm gonna miss being able to randomly explore a hub world!
I like both, though I did enjoy the break-up the hub world provided between levels
Galxy hubworld was cool in the first one, but it's probably better they go with this new process.
Either way, It's nice to have a change...