The lights are on
According to producer Patrick Liu, the Xbox Live Arcade and PlayStation Network phenom Battlefield 1943 was created by a revolving door dev team with limited resources. Poaching interested developers as they came off other projects at DICE, Liu and the rag tag group took advantage of the down time to construct the Wake Island map with the Frostbite engine. The team never knew how long they were going to be there, and basically had to scrounge for resources to get the project off the ground. Their ambitions paid off, as EA walked away from the prototype impressed and eventually diverted resources to the project.
Though 70 developers in total had their hands on the project, the largest team Liu had at one time was 15. This unorthodox approach forced the team to think creatively, which led to the killing of many of what Liu call "sacred cows" in the Battlefield franchise. Battlefield 1943 adopted regenerative health and ammo, shrunk the maps to cut down the "boring parts," and trimmed the number of classes down to three to streamline the experience.
Battlefield 1943 went on to sell over one million units in less than two months, breaking day one, week one, and month one records on Xbox Live. Given the success it experienced, Liu admitted this probably won't be the last game of this type we see from DICE. "We're considering doing more stuff with 1943 or this game model," Liu said. "I can't say anything about our plans, but it's definitely being considered."
For PC gamers who missed Battlefield 1943, Liu also reassured the audience that it's still on way to the platform.
Email the author Matt Bertz, or follow on Twitter, Google+, Facebook, and Game Informer.
The air battles between the Corsairs and Zeros were by far my favorite part of the game. Air to surface combat was fun but very difficult. There is no better feeling of accomplishment in this game than dive bombing a tank!
i might have to pick that up
That would be great if they continued on with more downloadable Battlefield titles, bring it on DICE!
1943 was pretty fun and got me familiarized with the BF tactics and for BF:BC2. And BC2 is an amazing game and can't wait to see what DICE does with the multiplayer portion of Medal of Honor.
I was going to buy this but I thought I have Bc2 so what's the point
I picked it up for the 'Deal of the Week' on XBL and it was definitly worth the buy. It's definitly more streamlined but it is still enjoyable.
got to give props for them making a good game with limited resources other games have more and yet they make worse games thats sad.
what he is saying is scary. if he actually had a somewhat permanent team i cant even think of what it would be like. this also explains why there is no single player which i found annoying. if this is what they do with hardly anybody i cant wait for what battlefield three looks like
i really like 1942 when it came out and 43 was alot smoother but i love the old one still for pc.