The lights are on
According to producer Patrick Liu, the Xbox Live Arcade and PlayStation Network phenom Battlefield 1943 was created by a revolving door dev team with limited resources. Poaching interested developers as they came off other projects at DICE, Liu and the rag tag group took advantage of the down time to construct the Wake Island map with the Frostbite engine. The team never knew how long they were going to be there, and basically had to scrounge for resources to get the project off the ground. Their ambitions paid off, as EA walked away from the prototype impressed and eventually diverted resources to the project.
Though 70 developers in total had their hands on the project, the largest team Liu had at one time was 15. This unorthodox approach forced the team to think creatively, which led to the killing of many of what Liu call "sacred cows" in the Battlefield franchise. Battlefield 1943 adopted regenerative health and ammo, shrunk the maps to cut down the "boring parts," and trimmed the number of classes down to three to streamline the experience.
Battlefield 1943 went on to sell over one million units in less than two months, breaking day one, week one, and month one records on Xbox Live. Given the success it experienced, Liu admitted this probably won't be the last game of this type we see from DICE. "We're considering doing more stuff with 1943 or this game model," Liu said. "I can't say anything about our plans, but it's definitely being considered."
For PC gamers who missed Battlefield 1943, Liu also reassured the audience that it's still on way to the platform.
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thought about buying it but I have BC2 so there isn't really a point
i have this and i find it quite fun. i also have BC2 and i switch between the two often
I had a really good time with 1943. DICE always makes great multiplayer games.
bought it to take up some time between BC1 and 2 and i ended up playing it like crazy....think i've got well over 150 hours in. i would like to see them do more with it...some new maps and classes would be nice. best 15.00 i ever spent and although its a download title it's more enjoyable than alot of full games that cost 4 times as much....keep the good stuff coming DICE!!!
Why even bother with the battlefield 1943, it was going to my grace period game between COD MW2 and BFBC2. They missed their chance, drop that project move onto the next one guys.
and for PC i am talking about
A friend bought it for me so I got it but I dont play it often (he gave me a 20 PSN gift card and told me that I had to use it to get this game)
They make a great game with their spare time... so awesome.
Cool, don't really surprise me. Like the game but occasional dc's and few maps was kinda annoying.
i have the demo
i realy want to work with video games if they give people this much freedom it must be awsome i mean with portal and this it seems they give you crap to work with but then when you start sculpting with the crap they give you gold lol sounds good to me
I think Battlefield 1943 was an awesome concept. It marked the turning point of this age of higher end arcades games for me. I think I was certainly a nice bridge between Bad Company and Bad Company 2, but I don't see a long lasting replay value. But hey, for the price of a fraction of a full fledged game, it was worth every penny/microsoft point and more.
is that a german or an american?? well i really did not know this...
it was so easy to make because it was a remake... lol no level design needed the just updated the graphics... 1942 was one of the best pc games why ea/dice turn their back on the pc community when we made battlefield series what it is 2day is beyond me. I guess ill blame the ss failboat battlefield heroea
cool, if they can do such a good job with such an unorthodox dev, I cant wait for battlefield 3
!!
Dont buy this game if you have any other battlefeild game!! It is seriously lacking compared to the others and its no surprise it was a down time project. I bought it hoping to be drawn in like 1942 but was seriously disappointed.
Bad-A game for only being developed in their spare time.
Got it as the Holiday Deal of the Day for 560 MSP. For that price, hellz yeah. ;-)
Also good to know that DICE are willing to take chances and mix things up a little.