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EA Teases Potential Madden NFL 11 Features

During an EA Sports "Season Opener" presentation at GDC that detailed the ways the company is using player-generated data to identify and fix weak spots in its games, Madden executive producer Jeremy Strauser hinted at a couple new features being implemented in the next version of the football powerhouse.

Using the extensive amount of play data generated by online gaming sessions (the company said 82-percent of NCAA players and 76-percent of the Madden audience plays online), EA Tiburon has identified some telling trends. Though the Madden NFL 10 offers over 300 different plays in various formations, the average player only uses 13 different playcalls a game - not exactly a ringing endorsement for the armchair offensive and defensive coordinators of the world. Strauser's focus on this issue indicates that making the playbook more accessible to players will likely be a point of emphasis in Madden NFL 11, though he didn't divulge any details as to how the dev team plans to achieve this goal. One option could be revamping the playbook's user interface to give players new ways to mine the playbook. Redesigning the "Ask Madden" playcalling assistant to more accurately recommend plays that fit the down and distance of the situation at hand could also go a long way.

Another eye opener EA Tiburon discovered was how players spend their time in games. Though the average head-to-head match lasts a little over an hour, only 17 minutes are spent playing actual football. Trimming this down-time will likely be another point of emphasis, which hopefully indicates that the formation substitutions will return to Madden as they are doing with NCAA. Allowing players to prepare and save changes to their depth charts and specific formations for each team could drastically cut down the time opponents spend buried in the menus after kickoff.

The reams of game data also uncovered some hilarious fun facts. For instance, gamers threw over 7.5 million interceptions with Brett Favre in Madden NFL 10, which falls just short of the record-breaking number of picks the old man has thrown during his real-world career.

Be sure to check out the GDC 2010 hub page for quick access to more news and hands-on impressions straight from the event in San Francisco, CA.

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Comments
  • First of all, Favre is awesome.

    In fact, he's even better on the Vikings than he ever was.

    Right now I just hope he comes back next year

    Still, some good info here on the changes

    Thanks GI

  • Some of these sound difficult to pull off..

    Even if they make the playbook easier to understand, gamers just don't

    Care enough to actually try new plays, when the

    Ones they use work, they'll just stick to them.

    Now the idea to streamline the online modes, I like.

    Did anyone notice what I did here, btw?

  • Really? I could have sworn he was better with Green Bay when he actually won a superbowl. Then again some people think stats are greater then winning.

    Small changes but they sound like good ones.

  • He was obviously fantastic when he won the Superbowl, but to be honest I think he looks better now. I think the game has changed around him, so that its a different world now than it was. Back then, he was one of the few great quarterbacks, in my opinion. There are a lot of greats now, Drew Brees and Patton Manning among them.

    Of course, when the refs decide a game in overtime, its hard to say who was the best or how good he could have done in the Superbowl.

    I think he would've beaten the Colts, too. The Superbowl was decided in the NFC championship game, in my opinion. I thought it would be going into the NFC game, and after watching the Superbowl I think I was right. It was going to be the Vikings or the Saints this year.

  • And to address your direct question: it's neither stats NOR a title that prove how good he is.

    It's his knowledge of the game, his comfort under pressure, and his physical ability.

    If you saw any of the times he used a hard count to get 5 yards and a 1st down, you'd know his knowledge of the game is as good as any other player in the NFL. And the fact that he had a record low year for interceptions showed his comfort level. And yes, the stats do reflect the fact that his physical ability is still there.

  • EA worries me when they talk about 17 minutes are spent playing football. 17 minutes is how much time is spent playing football in a normal NFL game. 45 seconds per play average play lasts 3 seconds. So do the math.

    The playbook thing just goes back to how bad the plays are in madden and how all the players react on the field. In zone coverage the defensive play will do the same thing EVERY time, so that sets up one or two plays to beat it. If EA wants more people to use more plays then they need to change how the defensive players move and act during a play.

  • No stats for how many CPU controlled player mistakes and glitches cost TDs? I have lost all faith in Madden until EA start making a realistic game, not an arcadey game dressed as a realistic one.

  • I'm curious to see how Franchise mode will work without a salary cap this year. Will capless years continue in the game even after the 2010 season is over or will it be just a one and done since it looks like the cap will be back in 2011?

    Also, since the NFL Head Coach franchise is a bust, can we get more indepth offseason features this year? And maybe some retired numbers for teams in Franchise mode as well? Something about a rookie punter for the 49ers wearing #16 is just wrong.

  • Madden 2011 = freach coat of paint and updated roster

  • Hopefully Favre dies of old age before the season begins, or just retires, but we all know he will continue playing until he finally ends his season where his last pass is not an interception (three years and counting now).  I will never play another football game until 2K is allowed back into the fray as I will never contribute to the monopoly that Madden has worked out with the NFL.

  • Favre is a big baby.

  • The game looks great though!

  • Sick burn on Favre, hahaha...

    Glad to see these guys using real statistics to improve their games. We can't say they are just delivering the same product year after year.

  • I'm in agreement with everyone who says there isn't much point to making the playbook more accessible until the defenses AI is improved.  Zone coverage on defense will get you killed as soon as your opponent finds the one or two plays that beat it everytime.  I've actually found that changing plays frequently on defense can be more important than offense.  

    Love the Brett Favre crack.  He's tremendous, one of the toughest to ever play the sport, but you have to be able to laugh.

  • Cool, I like the Madden games.

  • I do like that they are streamlining the actual games.  It's pretty ridiculous that I haven't had the option to auto-skip replays and the ever-growing half-time report.  If I want to see a replay, I go to the replay feature in the menu, and I don't give a crap about "what's going on around the league."  I just want to play this game, here and now.  I can look at all that other crap in-between games.

    As far as people only using a small percentage of the plays?  It's not because we aren't being creative, we just know what plays work and where.  There isn't much adaptive AI.  So, if I can run a cross slants pass and beat the linebackers every time, why would I do anything else?

  • great now there gonna go and dumb down eveything ,i hate what you are doing to madden EA!

  • dang it,come on!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • REGGIE BUSH BABY REGGIE BUSH BABY...Drew Brees, Marques Colston, Sean Peyton

  • Either no one noticed what I did or no one cares.... depressing either way. Oh well, I did my clever first post like I always wanted to, and now I'm done.

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