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Codec Chatter: Battlefield's Patrick Bach

On the eve of Battlefield: Bad Company 2's highly anticipated launch, we speak with DICE producer Patrick Bach about the studio's long run of success, returning to racing games, and top secret project currently in development.

DICE has been in the game development business for almost 20 years now. What has been the secret to your success?
The secret is that there is no secret. Honestly, I think we have very talented people at the studio and also a very good vision on what we want to create. Getting to the right combination of structure, tech, and creative is the way to success. If you lack any of these you will not survive in the competitive landscape we have in the industry.
 
What other game development studios do you admire?
All studios that keep creating high quality games that people love are an inspiration for us.
 
Do you feel like being based in Sweden has any inherent advantages or disadvantages?
There isn’t anything obvious that is an advantage or disadvantage. We have long winters where we can hide indoors and play games. I guess that can give us some extra focus!
 
DICE may be synonymous with high quality military shooters, but the studio cut its teeth in rally racing. Do you miss working on racing games?
Yes, racing games are very close to our hearts and something that I think DICE would do really well if we put our focus on it. We’ll see if the future gives us an opportunity to return to that genre.
 
Who do you think makes the best racing games at the moment?
We have our heritage building racing games here at the studio so we of course care a lot about the genre still. I will try to not pick a favorite, but the guys at Slightly Mad did a great job with the Need For Speed: Shift game. A fantastic racing experience!
 
DICE has worked on pinball games, card games, platformers, racing games, and obviously shooters. Are there any other genres the team wants to add to its portfolio at some point?
We are always exploring new and cool genres. I will not give away any of our products in development, but DICE is not only working on Battlefield games right now but I cannot go into any details.

One of the big pies in the sky we hear gamers talk about is the idea of a massively multiplayer online shooter. Some games like PlanetSide and MAG have tried valiantly, but no one has capitalized on that concept in a blockbuster fashion. In your estimation, what are the roadblocks?
The challenge is always to build a game that is fun to play. A big number will not give you fun automatically. The challenge lies in figuring out what makes the massive battles more fun than a smaller battle. Why only two players in chess? More is better, right?

As Modern Warfare 2 demonstrates, people taking modded Xbox 360s online has become epidemic in competitive multiplayer. Does DICE have any contingency plans if they target Bad Company 2 as well?
We are trying really hard on making our game fair to anyone that plays it. We are doing everything we can to get rid of any cheating and we would go quite far to get to a cheat-free product. The choice of dedicated servers is one step in this direction.

What do you think will be the next evolutionary leap in first-person shooter multiplayer?
Well, we cannot really tell you, can we? Then everyone would do it! One thing that I can mention is the step we took by adding the dimension of destruction into the Battlefield franchise. It was a risky move since it actually changes the way the game plays and also the fact that a map plays differently in the beginning than in the end. Now we see it as a natural part of the game and would probably not remove it in any future Battlefield products.

Bad Company 2 is the third game DICE has made with its proprietary Frostbite engine. What do you think the advantages are to making your own engine?
I would say that we could not have done this game with any other engine. The Frostbite engine is actually something that is an intricate part of what Battlefield is, due to the huge environments, infantry gameplay, the vehicles, sound, and also the destruction.

Have you ever entertained licensing the engine to other developers?
I cannot go into details about this, but there has naturally been a lot of interest for the engine.

The Battlefield series has always been known for its great map designs. What is your personal favorite and why?
There are actually a lot of maps that I could think of, but if I would have to pick one I would say Wake Island.  A lot of people would argue that this map defines what Battlefield is all about, and it was a part of our first Battlefield game and also in Battlefield 1943.

Who is the best Battlefield player in the office?
There are a lot of players that are really, really good at Battlefield in general and some specific Battlefield games in particular so there is still some debate on who is number one. If you ask me, I am, of course!

If you’re about to begin the multiplayer match to end all matches, which kit and specialization combo would you use to secure victory?
First off all you would need a very versatile squad next to you. Using all of the kits is crucial to success. I would probably play the Assault kit with the AEK and red dot specialization together with explosive grenade launcher rounds and the Zoom specialization for vehicles to start with. I probably would have to change the layout slightly depending on what happens, but that is a good base kit layout for my play style.
 
What is the craziest thing you ever saw happen in a Battlefield multiplayer match?
I have actually seen an RPG being shot at a Blackhawk helicopter missing the hull by flying through the open side doors, killing soldiers inside but continuing out the other door not damaging the helicopter at all. That was amazing. These kind of things happen all the time, but in ways no one could have designed the game for. They just happen.

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Comments
  • :D Can't wait for it

  • i can't wait for this game!

  • That's a pretty awesome story about the RPG and the helicopter. I'm so pumped for this game! March 2nd is right around the corner!! Are they doing a midnight launch anywhere?

  • I honestly have never been so excited for a game in my life.

  • Nice touch of Metal Gear Solid, Game Informer. I hope to see more of this

  • @Classic821 i'm right there with ya! This game is going to be frickin' awesome!

  • You can actually shoot through the side doors and out the other?  I thought it might of just exploded.  Credit to dice for that.

  • The attention to detail sounds phenomenal. Like with the doors on the blackhawk actually being empty spaces, they could have easily just blocked those in, data wise.

  • The demo on xbox 360 was great so I will be getting this game!

  • hopefully they make an awesome anti piracy software for this game

  • im excited

  • that story is incredible.

  • lulz this is gonna be epicness

  • Very nice interview Bertz. Yeah I am so excited for this game it's not even funny. I am glad they take there game seriously and, while a lot of developers listen to their community. DICE, I don't know, something special about them.

    And can anyone imagine what BF:BC3 will be like with the Frostbite Engine 3.0? All terrain destruction, real-time deformation of the environment, improved physics, particles, and explosions, and of course sound.

    BF:BC2 isn't even out yet but I can't help but think of all the possibility's that BF:BC3 will have. Ahh a man can dream.

  • Just imagine bigger explosions. Not trying to rip off MW2, but wouldn't it be cool if we could use some sort of bomb that would create an insane explosion. That would kick so much ass! Hope they will consider it for Bad Company 3 or later on as DLC for Bad Company 2.

  • I would have really enjoyed seeing an RPG fly through a Blackhawk.  I would be dumb struck with awe.

  • @classic821...i totally agree with you....never before have i visited a games blog everyday....checked producers twitters....google searched to show results within the last 24 hours....seriously...CANNOT WAIT FOR TUESDAY...took the day off at work....(i lied about what it was for.)

  • The closer we get to March 2nd the farther away it seems. This is like waiting for Christmas....

    Cannot wait for this game.

  • Haha that crazy moment sounds awesome! He kind of avoided answering a lot of the questions, not wanting to "pick favorites" or "give things away," but that answer was cool.

    The thought of all those huge vehicles and environments and destruction and crazy RPG moments... making me want this game more.

  • How can he say that they are trying to make the game fair for everyone when the people who pre-order get a bunch of extra stuff?

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