The lights are on
Kiev-based studio 4A Games has denied accusations that its proprietary engine – being used to power the upcoming shooter Metro 2033 – was stolen from rival studio GSC Game World.
Accusations were first made by GSC Game World founder Sergey Grigorovich, whose internal X-Ray engine was used to develop the PC game S.T.A.L.K.E.R. It doesn’t help much that 4A Games’ CTO Oles Shishkovtsov used to work for GSC, and left the company just before S.T.A.L.K.E.R. was released. Now that hype is starting to build for 4A’s Metro 2033 is seems that Grigorovich thinks Shishkovtsov might have taken more than just the toys off his desk when he left.
When asked about the issue in an interview with Digital Foundry, Shishkovtsov said, "There's no relationship. Back when I was working as lead programmer and technology architect on S.T.A.L.K.E.R. it became clearly apparent that many architectural decisions put into S.T.A.L.K.E.R. engine were great for the time when it was designed, but they just doesn't scale to the present day.”
Sounds like a sticky issue, but we’ll be sure to keep our eye to the ground on the subject. Plagiarism is a serious claim.
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