The lights are on
Capcom is planning to refocus its development efforts a little closer to home, and will make the majority of new games and franchises from studios based in Japan. These and other details appeared in comments first reported by Edge Online. The statement from Capcom detailed a wider strategy for development that includes overseas developers working more on established properties. “We plan to develop new titles primarily in Japan. Overseas companies may be used mostly to develop titles for existing game series with well-established characters and universal themes. Overseas companies will also handle certain parts and/or lineups of such games.”The news from Capcom comes after lackluster sales of 2009's Bionic Commando, and a slow start for sales of Dark Void, which released in January. Both games were developed outside of Japan. What has been your experience with recent Capcom games? Are the titles the company releases from Japan-based studios of higher quality?
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FIRST again :) Yes
Second again. Yay.
I think Capcom is making a smart move. Their recent games haven't exactly been great like early last year.
I AGREE, GREAT MOVE FROM CAPCOM.
JAPAN-BASED STUDIO GAMES ARE BETTER.
So are they attributing low quality games to the developers that are not in japan, or are they just blaming them for low sales?
Also, @IG-88, What is the purpose of saying first? Just think for a minute. What does it accomplish? Better yet, What does it accomplish that is beneficial to the subject at hand?
Yeah, I mean, they need to rethink thier stratagy. First the letdown of Capcom x Microsoft and then Dark Void failing epically? Come on Capcom, I expected better of you!
Bionic Commando & Dark Void look crappy & play crappy. That doesn't mean it's American vs. Japanese. The studios responsible for these games just suck.
probably japan-based games are better
@Tranzice
Don't give em attention. If their lives are sad enough that saying FIRST every time an article comes out then let em be. I think its a good move for Capcom to stop developing outside of Japan. It was a nice attempt to try it, but two years with flops like Bionic Commando and Dark Void. I'm sure they are ok games, but not real quality games that Capcom has been known to make.
I'm glad to hear this, even if it means we get slight delays. Capcom's got better communication with their own country, meaning better games!
Capcom's best stuff has always been from Japan and their worst crap has always been from elsewhere. Is there really any surprise to this?
Just so long as no one starts handing out points for "First." I'll be very ****** off.
Anyway, new games might be better off in Japan. They seem to take "gaming as an art" very seriously overseas.
IDK. I'm torn between feeling that they are limiting themselves by excluding a number of potentially talented devs from working on their products and truly understanding the various frustrations that can be involved in developing a complicated product with an international team, no matter how talented the individual members of that team.
I mean, the western developed titles may not have performed well, but the market had a lot of top-notch games vying for attention over the last year. I honestly never picked either of these up because there was plenty of other stuff to keep me occupied and I didn't see big marketing pushes keeping them in my face 24/7, telling me they were that "must have" game the way Arkham Asylum, Dragon Age, and Assassin's Creed 2 were.
But, I've also worked with folks in Pakistan who I know were talented artists, to develop Flash-based training programs, and the compromises that result from trying to make a person who speaks another language, and who grew up immersed in another culture, understand something as simple as what kids loitering outside a convenience store should look like (hint, the kids asking you to buy them booze should not be wearing a suit jacket and tie, with the widow's peak of a 40 year old) can end up causing the entire project to suffer, no matter how sound the premise. So...
Yeah. Torn.
You 'first' people are morons. Capcoms Japan developed games have ALWAYS been far superior to the stuff from over here. Which is interesting, because the games they have been developing in Japan over the past few years have had a very 'Western' flair to them, specifically in gameplay.
I dont like any of Capcoms new games. I hated Dark Void.
I guess I honestly don't see how "western" developers specifically have anything to do with Capcom's poor decisions. I can understand how the language barrier can create problems, but I can't help but think Capcom is just looking for something to pin there failures on. East vs West is completely irrelevant when you look at the quality of games coming from both markets. If they have trouble collaborating with western developers, the blame falls on them.
The problem is that Capcom just can't make a great shooter. All of their shooters are 3rd person ones, and they just haven't been able to find the sweet spot to make the controls work and the action intense.
Look at their roster of shooters: P.N.03, Lost Planet, Bionic Commando, Dark Void. All games that were ok, some even good, but nowhere near great, because they didn't control smoothly and the action was never as intense as the competition. Lost Planet showed the most promise, so I'm glad they are improving on it with a big sequel this year.
Even their top franchise, the stellar Resident Evil games, would fair poorly if it were just a shooter. The stop-to-shoot mechanic doesn't work for an action game. Forunately, Resident Evil is a Survivor-Horror game, so the hindering controls actually work to the games advantage, by making you feel more helpless as you try to escape the hordes of monsters.
Stick to horror games (Dead Rising/RE) and fighting games, Capcom. The 3rd person shooters have all been dime-a-dozen generic.
No, they feel to.....Japanese. Capcom has NEVER been able to nail a western feel in their games. And a lot of people I talk to enjoyed games like Lost Planet and Dead Rising, but couldn't stand the Japanese "feeling" throughout the whole thing.
Americans DO NOT want our Male Characters to look like pretty girls.
Americans DO NOT want convoluted story lines that involve Male characters that look like pretty girls.
Americans DO NOT want wacky control schemes and dated mechanics.
Capcom is incapable of NOT doing all these things.
@Ed
I partially agree with you. I think for me the storylines of a lot of Eastern developed games are just too convoluted and the characters don't always appeal. In all of the videogame generations up until the last couple you could get away with it because of technological limitations. Now there's no excuse.
I think that regardless of where the title is developed the product has to be made for the market you are trying to sell it in. Plus who knows what the development cycles and working culture was like for the western devs working with Capcom. Like other posters have said it's difficult to execute a sound product when working with international teams unless you have people on both sides who understand not only the language but the cultural aspects of the other side.
good idea...its about time..
@ Ed
I totally agree. The points you made of what we DO NOT want are the exact problems I had with P.N.03 and Lost Planet. And after playing the demos for Dark Void and Bionic Commando, those seemed like the same problems for those games to (so I wisely did not buy those 2).
Since they can't seem to make a good western shooter, they should just stick to what they are good at.