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Tidbits

What You Didn't Know About Mass Effect 2

by Andrew Reiner on Feb 01, 2010 at 08:42 AM

Game development often lasts for years. And in that stretch of time, studios have their fair share of ups and downs. From humorous game bugs to stress-relieving antics, Game Informer peers behind the curtain of game development. In this Tidbits column, BioWare shares the stories behind the development of Mass Effect 2.

  • Boo, the space hamster, is actually voiced by the lead programmer.
 
  • Mass Effect 2 was the first game to use exotic dancers at EA Canada’s motion capture studio in Burnaby, Canada.

  • We did eight full HUD revisions during the development phase of Mass Effect 2.

  • There have been over 900,000 code and content submissions (so far) during the Mass Effect franchise development.
  • 

The Main Menu in Mass Effect 2 was revised three times.
  • The final boss was originally called ‘Baby.'
  • 
The first breakable object in Mass Effect 2 was an explosive fire extinguisher which is now only used in the Krogan’s acquisition mission.

  • There are 52 custom load screens used through out the game.

  • Our Scrum Teams were all named after fake action movie names, such as Fighting Fishdogs, Meteor Apocalypse, and, of course, Meteor Apocalyptical Redemption.

  • There are over 25,000 lines of conversational dialogue in Mass Effect 2.
  • 
If you went through each main path of conversations end to end, you would be sitting in your chair for over 25 hours straight.

  • The model ships in commander Shepard’s cabin are scaled down versions of the full-sized cinematics ships from Mass Effect 1. They are the most expensive per pixel objects in Mass Effect 2.

  • The development team’s final team wide meeting was held at The Palace, a venue usually used for boxing matches.

  • Corey Gaspur (combat designer) is the team’s reigning Street Fighter champion.

  • Team BioWare came in first place in the Game Industry’s 2008 TFT2 Studio Rumble tournament.
  • 
Raylene Deck, a level designer, spent the most amount of time working on a single area of the game (2,161.43 hours)
.
  • 
We had more then 10,000 hours of automated testing performed during the debugging phase of Mass Effect 2.

For other Tidbits entries, click the desired game name: Shadow Complex, Borderlands, DJ Hero, Scribblenauts, LEGO Indiana Jones 2, Prototype, Fallout 3, Marvel Ultimate Alliance 2, Ghostbusters, Star Wars The Clone Wars: Republic Heroes, Overlord II, Batman: Arkham Asylum, Red Faction: Guerrilla