The lights are on
Game development often lasts for years. And in that stretch of time,
studios have their fair share of ups and downs. From humorous game bugs
to stress-relieving antics, Game Informer peers behind the curtain of
game development. In this Tidbits column, BioWare
shares the stories behind the development of Mass Effect 2.
For other Tidbits entries, click the desired game name: Shadow Complex, Borderlands, DJ Hero, Scribblenauts, LEGO Indiana Jones 2, Prototype, Fallout 3, Marvel Ultimate Alliance 2, Ghostbusters, Star Wars The Clone Wars: Republic Heroes, Overlord II, Batman: Arkham Asylum, Red Faction: Guerrilla
Email the author Andrew Reiner, or follow on Twitter, Facebook, and Game Informer.
Coolio I've been playing ME2 nonstop since I got it.
BTW Boo the Space hamster is from another Bioware game can you guess which one?
I cant believe there has been 900,000 codes in the Mass Effect Franchise
sorry last I actually shot that fire extinguisher just prior to getting on it was right before a staircase and looked very out of place to me so I shot it.
that is really cool
Really guess where Boo is from lets hmmm Maybe Balduar's Gate and I am willing to bet his owner says Boo had many adventures in space. And don't try and touch Boo he gets mad.
2,161 hours!?!?!? Holy sh... rimp on a stick! O_O
***, Raylene Deck.
Yeah it's obvious that Boo is voiced by a human. Probably the best voice performance in the game.
I don't doubt that Bioware used professional dancers. The Afterlife's dancers had some really talented moves. :)
"We did eight full HUD revisions during the development phase of Mass Effect 2.
And yet we still don't have a radar...
"Mass Effect 2 was the first game to use exotic dancers at EA Canada’s motion capture studio in Burnaby, Canada.
I love this game, and STILL wish I had more available time to play it.
all these facts are amazing
cant wait for 3rd!!!!!!!!!!
2,161; and just in one area! Now that's impressive.