The lights are on
We recently brought you an exclusive look at the trailer for one of Irrational Games scrapped titles, Division 9. However, long before that title was in the works, Irrational had another project that never saw the light of day: The Lost. Unlike Division 9, which was only in the early phases of development when it was abandoned, The Lost was much further along. In fact, it was finished. However, the game did not uphold Irrational’s standards of quality, and the studio decided that withholding the game and eating the losses would ultimately be less damaging than releasing an inferior product.“We ran into a publisher who wanted us to do a console game,” explains creative director Ken Levine. “We had never done a console game before, and my business partner had left to start the Australia studio. We didn’t really have a lot of technology people at the group, and the money we had to do the game wasn’t sufficient for the game we were planning on doing. We were pretty inexperienced at the time, and the publisher was inexperienced. They were trying to do triple-A titles for the first time, and that combination led to some problems.”“It wasn’t that we didn’t believe in the game or that we weren’t excited about it,” adds art director Nate Wells. “But it’s that feeling you get when you’re trying to make art with your hands tied together. You know how you want it to be, and to see that you’re not going to be able to do it is just crushing.”[PageBreak]
The Lost was a title about a waitress named Amanda who traveled through the circles of Hell in order to locate her lost daughter, fighting various monsters with a variety of weapons and special attacks. Of course, because it was set in Hell, there were also a lot of psychological horror elements to keep players on edge. “We always pitched it as Zelda meets Silent Hill,” says lead designer Bill Gardner. A slew of problems, from too small a development team to technical issues with the game’s engine (the Lithtech engine from No One Lives Forever), resulted in an ever-decreasing scope for what would be possible in the final version of the game. When it was finished in 2003, The Lost was only a shadow of the game Irrational had envisioned. Rather than risk the studio’s reputation, the game was simply not released. “The fact that we make games that people can count on the quality of is important to us,” Levine tells us. “You couldn’t guarantee sales, but you control quality a lot more than you control commercial success. While I think this game had some really cool stuff in it, we just couldn’t get the tech working in a way that would be competitive. I’m not going to kid you, the game is not good…I realized that we just weren’t going to make fans happy. It just didn’t work…as a company, confidence-wise, it really almost sunk us.”Thankfully, Irrational’s bad experience with The Lost didn’t destroy the team’s will to make a console game. In fact, Irrational next console project would be hailed as one of the most ambitious and innovative video game achievements: BioShock. “We had to say to ourselves, ‘There’s no reason we can’t make a successful console game’ after having this experience,” admits Levine. “We had to just put The Lost behind us and move on to BioShock and say ‘Look, we can do this now.’ Because this really tested us. We ate the emotional and financial cost, and we moved on.”
To see concept art from The Lost and read the first page of a cutscene script, take a look at the image gallery below. After that, you can head over to our Irrational Hub for even more features about the unique studio. If you want more insight about what goes on behind the scenes at Irrational, check out its new webpage at irrationalgames.com.
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I think they should just make these games for current systems. They both look like they have a lot of potential.
I agree with them on not putting this out, the concept art looks kind of weird.
Irrational's game ideas - BioShock, SWAT, Division 9, The Lost, etc.
My point? That is one awesome company!
I wish sometimes these games were gavein more chances
Gotta admit, the premise doesnt do much for me. if it had been released, i probably wouldnt have played it. Glad they chose their reputation over the easy buck, though.... not enough of that going around!
I like the first art looks mad cool....
That looks kinda tyte, fix this hoe
holy s#!+ she has the soul reaver AND an m16?!! lmao
@akbirdman - It mentioned her going into the circles of hell. The Divine Comedy is not the only source text that speaks of hell as being separated into multiple circles. Therefore setting, not even necessarily a similar depiction of the setting, is the only thing bearing any semblance to Dante's Inferno mentioned here. That said, pretty much every early developer would have done 'x' game before 'x' game was released. Therefore making such statements is unneeded and would become quite the redundant statement if people stated it every time there was such a small connection between two games.
Also; Division 9 had many other features besides a plot that bear similarities to L4D most of which being game play and setup(Going from point a to point b in hope of being rescued.) Therefore any attempt to try and state this game is indeed a parallel to Dante's Inferno while referencing Division 9's clear cut similarities to today's L4D is quite shallow. Just saying.
Man another game that never saw the light of day. The game looks pretty sweet.
Games that don't make it through the final process should be released later as like DLC or something, that would be cool, and get to see what the lost game was like.
great more awesomeness that we will never get to experience,yah! =)
They should give the Idea too another company that would be worthy too make the game....like 2k Games "Makers of Borderlands"
Thgis looks like one of those games that look ok and are even better then you could of imagined.
If the game has already been finished then they should release it as a PSN or a xbox live downloadable game, this game sounds like it would be fun to play
Too bad we didn't get to play this. But now we have Dante's Inferno, a protagonist descending into hell to save Beatrice sounds like the same general concept to me.
does it have zombies
Oh I remember this! This was one of those games that Microsoft wanted to publish when they launched the Xbox. To establish some properties, and with this title fill a void (their action-adventure, like LOK: Soul Reaver). I mean, at least stuff like Azurik, Crimson Skies, Brute Force, Blinx, Voodoo Vince, MechAssault, Blood Wake and Mad Dash Racing had a chance to come out and fail - sucks that this didn't get the shot. Maybe they'll resurrect it and do it right someday?
Man, Microsoft sure does suck at establishing franchises, huh:)
i dont play horror games but this does sound good and chiefs right this does sound like Dantes, except in this game they didnt rip of a poem to get there i would buy this i think if it came out now on ps3 with next gen graphs (and hell needs guns like for example mp5ks duel wielded fighting dark angles dressed in black suites and then have the gate to hell be like under jerusalem so the first few missions would be inthe middle east wait no bablyons in iraq you could have usa in first few missions and then have the gate to hell be under bablyon so that the anti christ could be the first boss like you kill a baby anti christ (but its evil and by baby i mean like demo baby on steroids)and then the devil comes to take revenge and you have to go into to hell and fight through the levles to o my god ive been writing for 15 mins well bye)this game looks good
This game sounds like it could have been badass, it would be cool if they remade it for the current consoles