The lights are on
Game development often lasts for years. In that stretch of time,
studios have their fair share of ups and downs. From humorous game bugs
to stress-relieving antics, Game Informer peers behind the curtain of
game development. In this entry of Tidbits, developer Chair Entertainment
shares secrets behind the development of Shadow Complex.
For other Tidbits entries, click the desired game name: Borderlands, DJ Hero, Scribblenauts, LEGO Indiana Jones 2, Prototype, Fallout 3, Marvel Ultimate Alliance 2, Ghostbusters, Star Wars The Clone Wars: Republic Heroes, Overlord II, Batman: Arkham Asylum, Red Faction: Guerrilla
Email the author Andrew Reiner, or follow on Twitter, Facebook, and Game Informer.
2nd first and thats cool info
this is one of my favorite things when you guys do this. could you do some of these on old videogames?
Nolan North is the like the Coke-A-Cola of video games...just...everywhere.
I would like a Deer boss DLC please!
Is it just me, or did this seem longer than some of the other tidbits sections? Not that it matters; it was still great nonetheless.
Wait, what secret ending? 8-|
@ vote 4 pedro
he secret ending where !!!SPOILER!!! u get in th jeep and drive awawy saying there r oherfish in the sea :)
This expanded version from the magazine is awesome. I love Shadow Complex.
First.... Shadow Complex is a great game.
there is a lot more I dont know about that game...
These tidbits are so cool, I'm checking out the rest.
Man, Peter David is one of my favorite authors. He needs to write more game scripts!
Thats some cool stuff.
hmmm Best beginning and ending music in a game was Borderlands. Yeah the ending wasn't that great, but the song during the credits made you enjoy it more.
I just started this game, but enjoyed the tidbits anyhow.
I wish there was a way to download the game without the 9 different languages...I'm running out of space.
i uh read this in the mag,um not impressed to read it again.by the way i just got this game and havent played it yet,i can't wait.
Lol "Kill Town - Population: You."
That sounds like a studio with many cool stories behind it. I like how they first drew the levels, that would be hard..
these tidbits are great, keep 'em coming.
as for: "•Number of "rooms" in the Shadow Complex base (not including the entire surface!) – 780"
...do they mean 780 blocks or 780 actual separated rooms?
Nolan North is like the Lil' Wayne of the video game world....always featured in something.
Ha he is soo cool!
And very nice and funny info! I love this section of the mag...
Thank God for the blue line. I don't know what I would've done without it.