The lights are on
Game development often lasts for years. And in that stretch of time,
studios have their fair share of ups and downs. From humorous game bugs
to stress-relieving antics, Game Informer peers behind the curtain of
game development. In this entry of Tidbits, developer Traveller's Tales
shares secrets behind the development of LEGO Indiana Jones 2.
For other Tidbits entries, click the desired game name: Prototype, Fallout 3, Marvel Ultimate Alliance 2, Ghostbusters, Star Wars The Clone Wars: Republic Heroes, Overlord II, Batman: Arkham Asylum, Red Faction: Guerrilla, Scribblenauts
Email the author Andrew Reiner, or follow on Twitter, Facebook, and Game Informer.
That would be fun building lego vehicles for the game.
Yeah. Not a bad job at all.
wow epic facts dude bravo
I didnt know rechargeable batteries explode when you try to recharge them.
cake and pizza......a champion's meal if ever there was one.
Technically, no number can ever be "almost infinite".
Exploding batteries, I've done that.
I wonder is the PS3 version took up more space than the others.
Can't wait to play the game. It may sound a bit childish, but i love the Lego series of games and i'm still a proud owner of my Lego Indiana Jones copy :)
never played a lego game before...
they make a recharger that does akaline and nicad now invest
I am a useless information super-monger.
Great article. Keep these coming!
I love the batteries one :)
Make these things longer!
informative. over 7 billion bytes, yikes!!
Is there such thing as "almost an infinite" number of anything?
How can you have "almost infinite" of something?